Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPTURRETHOLDER
19 : #define INCLUDED_ICMPTURRETHOLDER
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : #include <vector>
24 :
25 0 : class ICmpTurretHolder : public IComponent
26 : {
27 : public:
28 : /**
29 : * Returns the correlation between garrisoned turrets (their ID) and which
30 : * turret point they occupy (name).
31 : */
32 : virtual std::vector<std::pair<std::string, entity_id_t>> GetTurrets() const = 0;
33 :
34 : /**
35 : * Correlation between entities (ID) and the turret point they ought to occupy (name).
36 : */
37 : virtual void SetInitEntities(std::vector<std::pair<std::string, entity_id_t>>&& entities) = 0;
38 :
39 116 : DECLARE_INTERFACE_TYPE(TurretHolder)
40 : };
41 :
42 : #endif // INCLUDED_ICMPTURRETHOLDER
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