Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "ICmpTurretHolder.h"
21 :
22 : #include "simulation2/scripting/ScriptComponent.h"
23 : #include "simulation2/system/InterfaceScripted.h"
24 :
25 : BEGIN_INTERFACE_WRAPPER(TurretHolder)
26 232 : END_INTERFACE_WRAPPER(TurretHolder)
27 :
28 0 : class CCmpTurretHolderScripted : public ICmpTurretHolder
29 : {
30 : public:
31 232 : DEFAULT_SCRIPT_WRAPPER(TurretHolderScripted)
32 :
33 : /**
34 : * @return - Correlation between garrisoned turrets (their ID) and which
35 : * turret point they occupy (name).
36 : */
37 0 : std::vector<std::pair<std::string, entity_id_t> > GetTurrets() const override
38 : {
39 0 : std::vector<std::pair<std::string, entity_id_t> > turrets;
40 0 : std::vector<entity_id_t> entities = m_Script.Call<std::vector<entity_id_t>>("GetEntities");
41 0 : for (entity_id_t entity : entities)
42 0 : turrets.push_back(std::make_pair(
43 0 : m_Script.Call<std::string>("GetOccupiedTurretPointName", entity),
44 : entity
45 : ));
46 :
47 0 : return turrets;
48 : }
49 :
50 : /**
51 : * Correlation between entities (ID) and the turret point they ought to occupy (name).
52 : */
53 0 : void SetInitEntities(std::vector<std::pair<std::string, entity_id_t>>&& entities) override
54 : {
55 0 : for (const std::pair<std::string, entity_id_t>& p : entities)
56 0 : m_Script.CallVoid("SetInitEntity", p.first, p.second);
57 0 : }
58 : };
59 :
60 116 : REGISTER_COMPONENT_SCRIPT_WRAPPER(TurretHolderScripted)
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