Line data Source code
1 : /* Copyright (C) 2017 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPTERRAIN
19 : #define INCLUDED_ICMPTERRAIN
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : #include "simulation2/helpers/Position.h"
24 :
25 : #include "maths/FixedVector3D.h"
26 :
27 : class CTerrain;
28 : class CVector3D;
29 :
30 12 : class ICmpTerrain : public IComponent
31 : {
32 : public:
33 : virtual bool IsLoaded() const = 0;
34 :
35 : virtual CFixedVector3D CalcNormal(entity_pos_t x, entity_pos_t z) const = 0;
36 :
37 : virtual CVector3D CalcExactNormal(float x, float z) const = 0;
38 :
39 : virtual entity_pos_t GetGroundLevel(entity_pos_t x, entity_pos_t z) const = 0;
40 :
41 : virtual float GetExactGroundLevel(float x, float z) const = 0;
42 :
43 : /**
44 : * Returns number of tiles per side on the terrain.
45 : * Return value is always non-zero.
46 : */
47 : virtual u16 GetTilesPerSide() const = 0;
48 :
49 : /**
50 : * Returns number of vertices per side on the terrain.
51 : * Return value is always non-zero.
52 : */
53 : virtual u16 GetVerticesPerSide() const = 0;
54 :
55 : /**
56 : * Returns the map size in metres (world space units).
57 : */
58 : virtual u32 GetMapSize() const = 0;
59 :
60 : virtual CTerrain* GetCTerrain() = 0;
61 :
62 : /**
63 : * Call when the underlying CTerrain has been modified behind our backs.
64 : * (TODO: eventually we should manage the CTerrain in this class so nobody
65 : * can modify it behind our backs).
66 : */
67 : virtual void ReloadTerrain(bool ReloadWater = true) = 0;
68 :
69 : /**
70 : * Indicate that terrain tiles within the given region (inclusive lower bound,
71 : * exclusive upper bound) have been changed. CMessageTerrainChanged will be
72 : * sent to any components that care about terrain changes.
73 : */
74 : virtual void MakeDirty(i32 i0, i32 j0, i32 i1, i32 j1) = 0;
75 :
76 196 : DECLARE_INTERFACE_TYPE(Terrain)
77 : };
78 :
79 : #endif // INCLUDED_ICMPTERRAIN
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