LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpSound.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 2 50.0 %
Date: 2023-01-19 00:18:29 Functions: 1 4 25.0 %

          Line data    Source code
       1             : /* Copyright (C) 2018 Wildfire Games.
       2             : * This file is part of 0 A.D.
       3             : *
       4             : * 0 A.D. is free software: you can redistribute it and/or modify
       5             : * it under the terms of the GNU General Public License as published by
       6             : * the Free Software Foundation, either version 2 of the License, or
       7             : * (at your option) any later version.
       8             : *
       9             : * 0 A.D. is distributed in the hope that it will be useful,
      10             : * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             : * GNU General Public License for more details.
      13             : *
      14             : * You should have received a copy of the GNU General Public License
      15             : * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             : */
      17             : 
      18             : #ifndef INCLUDED_ICMPSOUND
      19             : #define INCLUDED_ICMPSOUND
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : /**
      24             : * Sound data.
      25             : * (This interface includes functions needed by native code for loading soundgroups.
      26             : * Most of the sound interaction is handled by scripts instead).
      27             : */
      28           0 : class ICmpSound : public IComponent
      29             : {
      30             : public:
      31             :     virtual std::wstring GetSoundGroup(const std::wstring& soundName) const = 0;
      32             : 
      33         116 :     DECLARE_INTERFACE_TYPE(Sound)
      34             : };
      35             : 
      36             : #endif // INCLUDED_ICMPSOUND

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