LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpSound.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 3 6 50.0 %
Date: 2023-01-19 00:18:29 Functions: 5 19 26.3 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             : * This file is part of 0 A.D.
       3             : *
       4             : * 0 A.D. is free software: you can redistribute it and/or modify
       5             : * it under the terms of the GNU General Public License as published by
       6             : * the Free Software Foundation, either version 2 of the License, or
       7             : * (at your option) any later version.
       8             : *
       9             : * 0 A.D. is distributed in the hope that it will be useful,
      10             : * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             : * GNU General Public License for more details.
      13             : *
      14             : * You should have received a copy of the GNU General Public License
      15             : * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             : */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "ICmpSound.h"
      21             : 
      22             : #include "simulation2/scripting/ScriptComponent.h"
      23             : #include "simulation2/system/InterfaceScripted.h"
      24             : 
      25             : BEGIN_INTERFACE_WRAPPER(Sound)
      26         232 : END_INTERFACE_WRAPPER(Sound)
      27             : 
      28           0 : class CCmpSoundScripted : public ICmpSound
      29             : {
      30             : public:
      31         232 :     DEFAULT_SCRIPT_WRAPPER(SoundScripted)
      32             : 
      33           0 :     std::wstring GetSoundGroup(const std::wstring& soundName) const override
      34             :     {
      35           0 :         return m_Script.Call<std::wstring>("GetSoundGroup", soundName);
      36             :     }
      37             : };
      38             : 
      39         116 : REGISTER_COMPONENT_SCRIPT_WRAPPER(SoundScripted)

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