Line data Source code
1 : /* Copyright (C) 2018 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPSELECTABLE
19 : #define INCLUDED_ICMPSELECTABLE
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : struct CColor;
24 :
25 0 : class ICmpSelectable : public IComponent
26 : {
27 : public:
28 : /**
29 : * Returns true if the entity is only selectable in Atlas editor, e.g. a decorative visual actor.
30 : */
31 : virtual bool IsEditorOnly() const = 0;
32 :
33 : /**
34 : * Sets the selection highlight state.
35 : * The highlight is typically a circle/square overlay around the unit.
36 : * @param color color and alpha of the selection highlight. Set color.a = 0 to hide the highlight.
37 : * @param selected whether the entity is selected; affects desaturation for always visible highlights.
38 : */
39 : virtual void SetSelectionHighlight(const CColor& color, bool selected) = 0;
40 :
41 : /**
42 : * Enables or disables rendering of an entity's selectable.
43 : * @param visible Whether the selectable should be visible.
44 : */
45 : virtual void SetVisibility(bool visible) = 0;
46 :
47 : /**
48 : * Enables or disables rendering of all entities selectable.
49 : * @param visible Whether the selectable should be visible.
50 : */
51 2 : static void SetOverrideVisibility(bool visible)
52 : {
53 2 : ICmpSelectable::m_OverrideVisible = visible;
54 2 : }
55 :
56 : /**
57 : * Updates the selection color to match the current owner.
58 : */
59 : virtual void UpdateColor() = 0;
60 :
61 : /**
62 : * Sets the alpha of the selection highlight. Set to 0 to hide the highlight.
63 : */
64 : virtual void SetSelectionHighlightAlpha(float alpha) = 0;
65 :
66 116 : DECLARE_INTERFACE_TYPE(Selectable)
67 :
68 : // TODO: this is slightly ugly design; it would be nice to change the component system to support per-component-type data
69 : // and methods, where we can keep settings like these. Note that any such data store would need to be per-component-manager
70 : // and not entirely global, to support multiple simulation instances.
71 : static bool ms_EnableDebugOverlays; // ms for member static
72 :
73 : protected:
74 : static bool m_OverrideVisible;
75 : };
76 :
77 : #endif // INCLUDED_ICMPSELECTABLE
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