Line data Source code
1 : /* Copyright (C) 2018 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER
19 : #define INCLUDED_ICMPRANGEOVERLAYRENDERER
20 :
21 : #include "ps/CStrIntern.h"
22 : #include "simulation2/system/Interface.h"
23 :
24 0 : class ICmpRangeOverlayRenderer : public IComponent
25 : {
26 : public:
27 : /**
28 : * Add a range overlay to this entity, for example for an aura or attack.
29 : */
30 : virtual void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) = 0;
31 :
32 : /**
33 : * Delete all range overlays.
34 : */
35 : virtual void ResetRangeOverlays() = 0;
36 :
37 : /**
38 : * Updates the overlay color to match the player color.
39 : */
40 : virtual void UpdateColor() = 0;
41 :
42 116 : DECLARE_INTERFACE_TYPE(RangeOverlayRenderer)
43 : };
44 :
45 : #endif // INCLUDED_ICMPRANGEOVERLAYRENDERER
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