Line data Source code
1 : /* Copyright (C) 2018 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPRALLYPOINT
19 : #define INCLUDED_ICMPRALLYPOINT
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : class CFixedVector2D;
24 :
25 : /**
26 : * Rally point.
27 : */
28 0 : class ICmpRallyPoint : public IComponent
29 : {
30 : public:
31 : virtual bool HasPositions() = 0;
32 :
33 : virtual CFixedVector2D GetFirstPosition() = 0;
34 :
35 116 : DECLARE_INTERFACE_TYPE(RallyPoint)
36 : };
37 :
38 : #endif // INCLUDED_ICMPRALLYPOINT
|