Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPPLAYER
19 : #define INCLUDED_ICMPPLAYER
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : struct CColor;
24 : class CFixedVector3D;
25 :
26 : /**
27 : * Player data.
28 : * (This interface includes the functions needed by native code for loading maps,
29 : * and for minimap rendering; most player interaction is handled by scripts instead.
30 : * Also includes some functions needed for the non visual autostart.)
31 : */
32 0 : class ICmpPlayer : public IComponent
33 : {
34 : public:
35 : virtual CColor GetDisplayedColor() = 0;
36 : virtual CFixedVector3D GetStartingCameraPos() = 0;
37 : virtual CFixedVector3D GetStartingCameraRot() = 0;
38 :
39 : virtual bool HasStartingCamera() = 0;
40 : virtual std::string GetState() = 0;
41 :
42 116 : DECLARE_INTERFACE_TYPE(Player)
43 : };
44 :
45 : #endif // INCLUDED_ICMPPLAYER
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