LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpPlayer.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 3 14 21.4 %
Date: 2023-01-19 00:18:29 Functions: 5 23 21.7 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "ICmpPlayer.h"
      21             : 
      22             : #include "graphics/Color.h"
      23             : #include "maths/FixedVector3D.h"
      24             : #include "simulation2/system/InterfaceScripted.h"
      25             : #include "simulation2/scripting/ScriptComponent.h"
      26             : 
      27             : BEGIN_INTERFACE_WRAPPER(Player)
      28         232 : END_INTERFACE_WRAPPER(Player)
      29             : 
      30           0 : class CCmpPlayerScripted : public ICmpPlayer
      31             : {
      32             : public:
      33         232 :     DEFAULT_SCRIPT_WRAPPER(PlayerScripted)
      34             : 
      35           0 :     CColor GetDisplayedColor() override
      36             :     {
      37           0 :         return m_Script.Call<CColor>("GetDisplayedColor");
      38             :     }
      39             : 
      40           0 :     CFixedVector3D GetStartingCameraPos() override
      41             :     {
      42           0 :         return m_Script.Call<CFixedVector3D>("GetStartingCameraPos");
      43             :     }
      44             : 
      45           0 :     CFixedVector3D GetStartingCameraRot() override
      46             :     {
      47           0 :         return m_Script.Call<CFixedVector3D>("GetStartingCameraRot");
      48             :     }
      49             : 
      50           0 :     bool HasStartingCamera() override
      51             :     {
      52           0 :         return m_Script.Call<bool>("HasStartingCamera");
      53             :     }
      54             : 
      55           0 :     std::string GetState() override
      56             :     {
      57           0 :         return m_Script.Call<std::string>("GetState");
      58             :     }
      59             : };
      60             : 
      61         116 : REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerScripted)

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