LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpParticleManager.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 2 2 100.0 %
Date: 2023-01-19 00:18:29 Functions: 3 4 75.0 %

          Line data    Source code
       1             : /* Copyright (C) 2013 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPPARTICLEMANAGER
      19             : #define INCLUDED_ICMPPARTICLEMANAGER
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : /**
      24             :  * Minimal interface for particle rendering
      25             :  */
      26           6 : class ICmpParticleManager : public IComponent
      27             : {
      28             : public:
      29             : 
      30             :     /**
      31             :      * Set whether particle rendering should use sim time
      32             :      * If false, it uses real time and updates even during paused game
      33             :      */
      34             :     virtual void SetUseSimTime(bool flag) = 0;
      35             : 
      36         116 :     DECLARE_INTERFACE_TYPE(ParticleManager)
      37             : };
      38             : 
      39             : #endif // INCLUDED_ICMPPARTICLEMANAGER

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