Line data Source code
1 : /* Copyright (C) 2017 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPOWNERSHIP
19 : #define INCLUDED_ICMPOWNERSHIP
20 :
21 : #include "simulation2/system/Interface.h"
22 : #include "simulation2/helpers/Player.h"
23 :
24 : /**
25 : * Player ownership.
26 : * Owner values are either a player ID (if >= 0), or unassigned (INVALID_PLAYER).
27 : * Sends message OwnershipChanged after it changes.
28 : */
29 0 : class ICmpOwnership : public IComponent
30 : {
31 : public:
32 : virtual player_id_t GetOwner() const = 0;
33 :
34 : virtual void SetOwner(player_id_t playerID) = 0;
35 :
36 : // Operates identically to SetOwner() but does not send a message.
37 : virtual void SetOwnerQuiet(player_id_t playerID) = 0;
38 :
39 116 : DECLARE_INTERFACE_TYPE(Ownership)
40 : };
41 :
42 : #endif // INCLUDED_ICMPOWNERSHIP
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