LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpObstruction.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 2 2 100.0 %
Date: 2023-01-19 00:18:29 Functions: 3 4 75.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPOBSTRUCTION
      19             : #define INCLUDED_ICMPOBSTRUCTION
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : #include "simulation2/components/ICmpObstructionManager.h"
      24             : 
      25             : /**
      26             :  * Flags an entity as obstructing movement for other units,
      27             :  * and handles the processing of collision queries.
      28             :  */
      29          14 : class ICmpObstruction : public IComponent
      30             : {
      31             : public:
      32             : 
      33             :     enum EFoundationCheck {
      34             :         FOUNDATION_CHECK_SUCCESS,
      35             :         FOUNDATION_CHECK_FAIL_ERROR,
      36             :         FOUNDATION_CHECK_FAIL_NO_OBSTRUCTION,
      37             :         FOUNDATION_CHECK_FAIL_OBSTRUCTS_FOUNDATION,
      38             :         FOUNDATION_CHECK_FAIL_TERRAIN_CLASS
      39             :     };
      40             : 
      41             :     enum EObstructionType {
      42             :         STATIC,
      43             :         UNIT,
      44             :         CLUSTER
      45             :     };
      46             : 
      47             :     virtual ICmpObstructionManager::tag_t GetObstruction() const = 0;
      48             : 
      49             :     /**
      50             :      * Gets the square corresponding to this obstruction shape.
      51             :      * @return true and updates @p out on success;
      52             :      *         false on failure (e.g. object not in the world).
      53             :      */
      54             :     virtual bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const = 0;
      55             : 
      56             :     /**
      57             :      * Same as the method above, but returns an obstruction shape for the previous turn
      58             :      */
      59             :     virtual bool GetPreviousObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const = 0;
      60             : 
      61             :     /**
      62             :      * @return the size of the obstruction (either the clearance or a circumscribed circle).
      63             :      */
      64             :     virtual entity_pos_t GetSize() const = 0;
      65             : 
      66             :     /**
      67             :      * @return the size of the static obstruction or (0,0) for a unit shape.
      68             :      */
      69             :     virtual CFixedVector2D GetStaticSize() const = 0;
      70             : 
      71             :     virtual EObstructionType GetObstructionType() const = 0;
      72             : 
      73             :     virtual void SetUnitClearance(const entity_pos_t& clearance) = 0;
      74             : 
      75             :     virtual bool IsControlPersistent() const = 0;
      76             : 
      77             :     /**
      78             :      * Test whether the front of the obstruction square is in the water and the back is on the shore.
      79             :      */
      80             :     virtual bool CheckShorePlacement() const = 0;
      81             : 
      82             :     /**
      83             :      * Test whether this entity is colliding with any obstruction that are set to
      84             :      * block the creation of foundations.
      85             :      * @param ignoredEntities List of entities to ignore during the test.
      86             :      * @return FOUNDATION_CHECK_SUCCESS if check passes, else an EFoundationCheck
      87             :      *  value describing the type of failure.
      88             :      */
      89             :     virtual EFoundationCheck CheckFoundation(const std::string& className) const = 0;
      90             :     virtual EFoundationCheck CheckFoundation(const std::string& className, bool onlyCenterPoint) const = 0;
      91             : 
      92             :     /**
      93             :      * CheckFoundation wrapper for script calls, to return friendly strings instead of an EFoundationCheck.
      94             :      * @return "success" if check passes, else a string describing the type of failure.
      95             :      */
      96             :     virtual std::string CheckFoundation_wrapper(const std::string& className, bool onlyCenterPoint) const;
      97             : 
      98             :     /**
      99             :      * Test whether this entity is colliding with any obstructions that share its
     100             :      * control groups and block the creation of foundations.
     101             :      * @return true if foundation is valid (not obstructed)
     102             :      */
     103             :     virtual bool CheckDuplicateFoundation() const = 0;
     104             : 
     105             :     /**
     106             :      * Returns a list of entities that have an obstruction matching the given flag and intersect the current obstruction.
     107             :      * @return vector of blocking entities
     108             :      */
     109             :     virtual std::vector<entity_id_t> GetEntitiesByFlags(ICmpObstructionManager::flags_t flags) const = 0;
     110             : 
     111             :     /**
     112             :      * Returns a list of entities that are blocking movement.
     113             :      * @return vector of blocking entities
     114             :      */
     115             :     virtual std::vector<entity_id_t> GetEntitiesBlockingMovement() const = 0;
     116             : 
     117             :     /**
     118             :      * Returns a list of entities that are blocking construction of a foundation.
     119             :      * @return vector of blocking entities
     120             :      */
     121             :     virtual std::vector<entity_id_t> GetEntitiesBlockingConstruction() const = 0;
     122             : 
     123             :     /**
     124             :      * Returns a list of entities that shall be deleted when a construction on this obstruction starts,
     125             :      * for example sheep carcasses.
     126             :      */
     127             :     virtual std::vector<entity_id_t> GetEntitiesDeletedUponConstruction() const = 0;
     128             : 
     129             :     /**
     130             :      * Detects collisions between foundation-blocking entities and
     131             :      * tries to fix them by setting control groups, if appropriate.
     132             :      */
     133             :     virtual void ResolveFoundationCollisions() const = 0;
     134             : 
     135             :     virtual void SetActive(bool active) = 0;
     136             : 
     137             :     virtual void SetMovingFlag(bool enabled) = 0;
     138             : 
     139             :     virtual void SetDisableBlockMovementPathfinding(bool movementDisabled, bool pathfindingDisabled, int32_t shape) = 0;
     140             : 
     141             :     /**
     142             :      * @param templateOnly - whether to return the raw template value or the current value.
     143             :      */
     144             :     virtual bool GetBlockMovementFlag(bool templateOnly) const = 0;
     145             : 
     146             :     /**
     147             :      * Change the control group that the entity belongs to.
     148             :      * Control groups are used to let units ignore collisions with other units from
     149             :      * the same group. Default is the entity's own ID.
     150             :      */
     151             :     virtual void SetControlGroup(entity_id_t group) = 0;
     152             : 
     153             :     /// See SetControlGroup.
     154             :     virtual entity_id_t GetControlGroup() const = 0;
     155             : 
     156             :     virtual void SetControlGroup2(entity_id_t group2) = 0;
     157             :     virtual entity_id_t GetControlGroup2() const = 0;
     158             : 
     159         181 :     DECLARE_INTERFACE_TYPE(Obstruction)
     160             : };
     161             : 
     162             : #endif // INCLUDED_ICMPOBSTRUCTION

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