LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpMinimap.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 2 50.0 %
Date: 2022-06-14 00:41:00 Functions: 0 0 -

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICMPMINIMAP
      19             : #define INCLUDED_ICMPMINIMAP
      20             : 
      21             : #include "simulation2/system/Interface.h"
      22             : 
      23             : #include "simulation2/helpers/Position.h"
      24             : 
      25             : #include <string>
      26             : 
      27             : /**
      28             :  * Per-unit minimap data.
      29             :  */
      30           0 : class ICmpMinimap : public IComponent
      31             : {
      32             : public:
      33             :     /**
      34             :      * Gets the data for rendering this entity on the minimap.
      35             :      * If it should not be drawn, returns false; otherwise the arguments are set
      36             :      * to the color and world position.
      37             :      */
      38             :     virtual bool GetRenderData(u8& r, u8& g, u8& b, entity_pos_t& x, entity_pos_t& z) const = 0;
      39             : 
      40             :     /**
      41             :      * Returns true if the entity is actively pinging based on the current time.
      42             :      */
      43             :     virtual bool CheckPing(double currentTime, double pingDuration) = 0;
      44             : 
      45             :     /**
      46             :      * Updates the entity's minimap color to match the player color.
      47             :      */
      48             :     virtual void UpdateColor() = 0;
      49             : 
      50             :     /**
      51             :      * Returns true if a minimap should have icon of this entity.
      52             :      */
      53             :     virtual bool HasIcon() = 0;
      54             : 
      55             :     /**
      56             :      * Returns a path to icon of this entity.
      57             :      */
      58             :     virtual std::string GetIconPath() = 0;
      59             : 
      60             :     virtual float GetIconSize() = 0;
      61             : 
      62         115 :     DECLARE_INTERFACE_TYPE(Minimap)
      63             : };
      64             : 
      65             : #endif // INCLUDED_ICMPMINIMAP

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