Line data Source code
1 : /* Copyright (C) 2017 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPFOOTPRINT
19 : #define INCLUDED_ICMPFOOTPRINT
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : #include "simulation2/helpers/Position.h"
24 :
25 : class CFixedVector3D;
26 :
27 : /**
28 : * Footprints - an approximation of the entity's shape, used for collision detection and for
29 : * rendering selection outlines.
30 : * A footprint is either a circle (of some radius) or square (of some width and depth (actually
31 : * it's a rectangle)), horizontally aligned, extruded to a given height.
32 : */
33 0 : class ICmpFootprint : public IComponent
34 : {
35 : public:
36 : enum EShape
37 : {
38 : CIRCLE,
39 : SQUARE
40 : };
41 :
42 : /**
43 : * Return the shape of this footprint.
44 : * Shapes are horizontal circles or squares, extended vertically upwards to make cylinders or boxes.
45 : * @param[out] shape either CIRCLE or SQUARE
46 : * @param[out] size0 if CIRCLE then radius, else width (size in X axis)
47 : * @param[out] size1 if CIRCLE then radius, else depth (size in Z axis)
48 : * @param[out] height size in Y axis
49 : */
50 : virtual void GetShape(EShape& shape, entity_pos_t& size0, entity_pos_t& size1, entity_pos_t& height) const = 0;
51 :
52 : /**
53 : * GetShape wrapper for script calls.
54 : * Returns { "type": "circle", "radius": 5.0, "height": 1.0 }
55 : * or { "type": "square", "width": 5.0, "depth": 5.0, "height": 1.0 }
56 : */
57 : JS::Value GetShape_wrapper() const;
58 :
59 : /**
60 : * Pick a sensible position to place a newly-spawned entity near this footprint,
61 : * such that it won't be in an invalid (obstructed) location regardless of the spawned unit's
62 : * orientation.
63 : * @return the X and Z coordinates of the spawn point, with Y = 0; or the special value (-1, -1, -1) if there's no space
64 : */
65 : virtual CFixedVector3D PickSpawnPoint(entity_id_t spawned) const = 0;
66 :
67 : /**
68 : * Pick a sensible position to place a newly-spawned entity near this footprint,
69 : * at the intersection between the footprint passability and the entity one.
70 : * @return the X and Z coordinates of the spawn point, with Y = 0; or the special value (-1, -1, -1) if there's no space
71 : */
72 : virtual CFixedVector3D PickSpawnPointBothPass(entity_id_t spawned) const = 0;
73 :
74 116 : DECLARE_INTERFACE_TYPE(Footprint)
75 : };
76 :
77 : #endif // INCLUDED_ICMPFOOTPRINT
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