Line data Source code
1 : /* Copyright (C) 2020 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPCOMMANDQUEUE
19 : #define INCLUDED_ICMPCOMMANDQUEUE
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : #include "simulation2/helpers/SimulationCommand.h"
24 :
25 : #include <vector>
26 :
27 : /**
28 : * Command queue, for sending orders to entities.
29 : * Each command is associated with a player ID (who triggered the command, in some sense)
30 : * and an arbitrary script value.
31 : *
32 : * Commands can be added to the local queue at any time, and will all be executed at the start
33 : * of the next turn. (This will typically be used by AI scripts.)
34 : *
35 : * Alternatively, commands can be sent to the networking system, and they will be executed
36 : * at the start of some later turn by all players simultaneously. (This will typically be
37 : * used for user inputs.)
38 : */
39 12 : class ICmpCommandQueue : public IComponent
40 : {
41 : public:
42 : /**
43 : * Pushes a new command onto the local queue. @p cmd does not need to be rooted.
44 : */
45 : virtual void PushLocalCommand(player_id_t player, JS::HandleValue cmd) = 0;
46 :
47 : /**
48 : * Send a command associated with the current player to the networking system.
49 : */
50 : virtual void PostNetworkCommand(JS::HandleValue cmd) = 0;
51 :
52 : /**
53 : * Calls the ProcessCommand(player, cmd) global script function for each command in the
54 : * local queue and in @p commands, and empties the local queue.
55 : */
56 : virtual void FlushTurn(const std::vector<SimulationCommand>& commands) = 0;
57 :
58 117 : DECLARE_INTERFACE_TYPE(CommandQueue)
59 : };
60 :
61 : #endif // INCLUDED_ICMPCOMMANDQUEUE
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