Line data Source code
1 : /* Copyright (C) 2020 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPATTACK
19 : #define INCLUDED_ICMPATTACK
20 :
21 : #include "ps/CStr.h"
22 : #include "simulation2/system/Interface.h"
23 :
24 : #include <vector>
25 :
26 0 : class ICmpAttack : public IComponent
27 : {
28 : public:
29 : virtual float GetRepeatTime(const std::string& type) const = 0;
30 : virtual std::vector<CStr> GetAttackTypes() const = 0;
31 116 : DECLARE_INTERFACE_TYPE(Attack)
32 : };
33 :
34 : #endif // INCLUDED_ICMPATTACK
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