Line data Source code
1 : /* Copyright (C) 2017 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPAIMANAGER
19 : #define INCLUDED_ICMPAIMANAGER
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 : #include "simulation2/helpers/Player.h"
24 :
25 0 : class ICmpAIManager : public IComponent
26 : {
27 : public:
28 : /**
29 : * Add a new AI player into the world, based on the AI script identified
30 : * by @p id (corresponding to a subdirectory in simulation/ai/),
31 : * to control player @p player.
32 : */
33 : virtual void AddPlayer(const std::wstring& id, player_id_t player, uint8_t difficulty, const std::wstring&) = 0;
34 : virtual void SetRNGSeed(uint32_t seed) = 0;
35 : virtual void TryLoadSharedComponent() = 0;
36 : virtual void RunGamestateInit() = 0;
37 :
38 : /**
39 : * Call this at the end of a turn, to trigger AI computation which will be
40 : * ready for the next turn.
41 : */
42 : virtual void StartComputation() = 0;
43 :
44 : /**
45 : * Call this at the start of a turn, to push the computed AI commands into
46 : * the command queue.
47 : */
48 : virtual void PushCommands() = 0;
49 :
50 : /**
51 : * Returns a vector of {"id":"value-for-AddPlayer", "name":"Human readable name"}
52 : * objects, based on all the available AI scripts.
53 : */
54 : static JS::Value GetAIs(const ScriptInterface& scriptInterface);
55 :
56 116 : DECLARE_INTERFACE_TYPE(AIManager)
57 : };
58 :
59 : #endif // INCLUDED_ICMPAIMANAGER
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