Line data Source code
1 : /* Copyright (C) 2011 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICMPAIINTERFACE
19 : #define INCLUDED_ICMPAIINTERFACE
20 :
21 : #include "simulation2/system/Interface.h"
22 :
23 0 : class ICmpAIInterface : public IComponent
24 : {
25 : public:
26 : /**
27 : * Returns a script object that represents the current world state,
28 : * to be passed to AI scripts.
29 : */
30 : virtual void GetRepresentation(JS::MutableHandleValue ret) = 0;
31 : /**
32 : * Returns a script object that represents the current world state,
33 : * to be passed to AI scripts. No caching for initialization
34 : */
35 : virtual void GetFullRepresentation(JS::MutableHandleValue ret, bool flushEvents) = 0;
36 :
37 116 : DECLARE_INTERFACE_TYPE(AIInterface)
38 : };
39 :
40 : #endif // INCLUDED_ICMPAIINTERFACE
|