Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "simulation2/system/Component.h"
21 : #include "ICmpParticleManager.h"
22 :
23 : #include "graphics/ParticleManager.h"
24 : #include "renderer/Renderer.h"
25 : #include "renderer/SceneRenderer.h"
26 : #include "simulation2/MessageTypes.h"
27 :
28 9 : class CCmpParticleManager final : public ICmpParticleManager
29 : {
30 : public:
31 116 : static void ClassInit(CComponentManager& componentManager)
32 : {
33 116 : componentManager.SubscribeToMessageType(MT_Interpolate);
34 116 : }
35 :
36 6 : DEFAULT_COMPONENT_ALLOCATOR(ParticleManager)
37 :
38 : bool useSimTime;
39 :
40 116 : static std::string GetSchema()
41 : {
42 116 : return "<a:component type='system'/><empty/>";
43 : }
44 :
45 3 : void Init(const CParamNode& UNUSED(paramNode)) override
46 : {
47 3 : useSimTime = true;
48 3 : }
49 :
50 3 : void Deinit() override
51 : {
52 3 : }
53 :
54 0 : void Serialize(ISerializer& UNUSED(serialize)) override
55 : {
56 0 : }
57 :
58 0 : void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) override
59 : {
60 0 : Init(paramNode);
61 0 : }
62 :
63 0 : void HandleMessage(const CMessage& msg, bool UNUSED(global)) override
64 : {
65 0 : switch (msg.GetType())
66 : {
67 0 : case MT_Interpolate:
68 : {
69 0 : const CMessageInterpolate& msgData = static_cast<const CMessageInterpolate&> (msg);
70 0 : if (CRenderer::IsInitialised())
71 : {
72 0 : float time = useSimTime ? msgData.deltaSimTime : msgData.deltaRealTime;
73 0 : g_Renderer.GetSceneRenderer().GetParticleManager().Interpolate(time);
74 : }
75 0 : break;
76 : }
77 : }
78 0 : }
79 :
80 0 : void SetUseSimTime(bool flag) override
81 : {
82 0 : useSimTime = flag;
83 0 : }
84 : };
85 :
86 119 : REGISTER_COMPONENT_TYPE(ParticleManager)
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