LCOV - code coverage report
Current view: top level - source/renderer/backend/vulkan - RingCommandContext.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2023 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT
      19             : #define INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT
      20             : 
      21             : #include "renderer/backend/vulkan/SubmitScheduler.h"
      22             : 
      23             : #include <glad/vulkan.h>
      24             : #include <memory>
      25             : #include <vector>
      26             : 
      27             : namespace Renderer
      28             : {
      29             : 
      30             : namespace Backend
      31             : {
      32             : 
      33             : namespace Vulkan
      34             : {
      35             : 
      36             : class CBuffer;
      37             : class CDevice;
      38             : 
      39             : /**
      40             :  * A simple helper class to decouple command buffers rotation from frames
      41             :  * presenting. It might be useful when sometimes we need to submit more work
      42             :  * than we can usually have during a frame. For example if we need to upload
      43             :  * something, an upload buffer is full and we can't extend it at the moment.
      44             :  * Then the only way is to wait until uploading is done and submit more work.
      45             :  * @note not thread-safe, should be created and used from the same thread.
      46             :  */
      47             : class CRingCommandContext
      48             : {
      49             : public:
      50             :     CRingCommandContext(
      51             :         CDevice* device, const size_t size, const uint32_t queueFamilyIndex,
      52             :         CSubmitScheduler& submitScheduler);
      53             :     ~CRingCommandContext();
      54             : 
      55             :     /**
      56             :      * @return the current available command buffer. If there is none waits until
      57             :      * it appeared.
      58             :      */
      59             :     VkCommandBuffer GetCommandBuffer();
      60             : 
      61             :     /**
      62             :      * Submits the current command buffer to the SubmitScheduler.
      63             :      */
      64             :     void Flush();
      65             : 
      66             :     /**
      67             :      * Schedules uploads until next render pass or flush.
      68             :      * @note doesn't save a command buffer returned by GetCommandBuffer during
      69             :      * scheduling uploads, because it might be changed.
      70             :      */
      71             :     void ScheduleUpload(
      72             :         CTexture* texture, const Format dataFormat,
      73             :         const void* data, const size_t dataSize,
      74             :         const uint32_t level, const uint32_t layer);
      75             :     void ScheduleUpload(
      76             :         CTexture* texture, const Format dataFormat,
      77             :         const void* data, const size_t dataSize,
      78             :         const uint32_t xOffset, const uint32_t yOffset,
      79             :         const uint32_t width, const uint32_t height,
      80             :         const uint32_t level, const uint32_t layer);
      81             : 
      82             :     void ScheduleUpload(
      83             :         CBuffer* buffer, const void* data, const uint32_t dataOffset,
      84             :         const uint32_t dataSize);
      85             :     using UploadBufferFunction = std::function<void(u8*)>;
      86             :     void ScheduleUpload(
      87             :         CBuffer* buffer,
      88             :         const uint32_t dataOffset, const uint32_t dataSize,
      89             :         const UploadBufferFunction& uploadFunction);
      90             : 
      91             : private:
      92             :     void Begin();
      93             :     void End();
      94             : 
      95             :     void ScheduleUpload(
      96             :         CBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize,
      97             :         const uint32_t acquiredOffset);
      98             : 
      99             :     uint32_t AcquireFreeSpace(
     100             :         const uint32_t requiredSize, const uint32_t requiredAlignment);
     101             :     uint32_t GetFreeSpaceOffset(
     102             :         const uint32_t requiredSize, const uint32_t requiredAlignment) const;
     103             : 
     104             :     CDevice* m_Device = nullptr;
     105             :     CSubmitScheduler& m_SubmitScheduler;
     106             : 
     107             :     std::unique_ptr<CBuffer> m_StagingBuffer;
     108             :     uint32_t m_StagingBufferFirst = 0, m_StagingBufferCurrentFirst = 0, m_StagingBufferLast = 0;
     109             :     uint32_t m_OptimalBufferCopyOffsetAlignment = 1;
     110             :     uint32_t m_MaxStagingBufferCapacity = 0;
     111             : 
     112           0 :     struct RingItem
     113             :     {
     114             :         VkCommandPool commandPool = VK_NULL_HANDLE;
     115             :         VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
     116             :         CSubmitScheduler::SubmitHandle handle = CSubmitScheduler::INVALID_SUBMIT_HANDLE;
     117             :         bool isBegan = false;
     118             :         uint32_t stagingBufferFirst = 0, stagingBufferLast = 0;
     119             :     };
     120             :     std::vector<RingItem> m_Ring;
     121             :     size_t m_RingIndex = 0;
     122             : 
     123             :     void WaitUntilFree(RingItem& item);
     124             : };
     125             : 
     126             : } // namespace Vulkan
     127             : 
     128             : } // namespace Backend
     129             : 
     130             : } // namespace Renderer
     131             : 
     132             : #endif // INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT

Generated by: LCOV version 1.13