Line data Source code
1 : /* Copyright (C) 2023 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER
19 : #define INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER
20 :
21 : #include "renderer/backend/IFramebuffer.h"
22 :
23 : #include <glad/vulkan.h>
24 : #include <optional>
25 : #include <unordered_map>
26 : #include <vector>
27 :
28 : namespace Renderer
29 : {
30 :
31 : namespace Backend
32 : {
33 :
34 : namespace Vulkan
35 : {
36 :
37 : class CDevice;
38 :
39 : /**
40 : * A helper class to store unique render passes.
41 : */
42 : class CRenderPassManager
43 : {
44 : public:
45 : CRenderPassManager(CDevice* device);
46 : ~CRenderPassManager();
47 :
48 : /**
49 : * @return a renderpass with required attachments. Currently we use only
50 : * single subpass renderpasses.
51 : * @note it should be called as rarely as possible.
52 : */
53 : VkRenderPass GetOrCreateRenderPass(
54 : SColorAttachment* colorAttachment,
55 : SDepthStencilAttachment* depthStencilAttachment);
56 :
57 : private:
58 : CDevice* m_Device = nullptr;
59 :
60 : struct Attachment
61 : {
62 : VkFormat format;
63 : AttachmentLoadOp loadOp;
64 : AttachmentStoreOp storeOp;
65 : };
66 0 : struct Desc
67 : {
68 : uint8_t sampleCount;
69 : std::optional<Attachment> colorAttachment;
70 : std::optional<Attachment> depthStencilAttachment;
71 : };
72 : struct DescHash
73 : {
74 : size_t operator()(const Desc& desc) const;
75 : };
76 : struct DescEqual
77 : {
78 : bool operator()(const Desc& lhs, const Desc& rhs) const;
79 : };
80 : std::unordered_map<Desc, VkRenderPass, DescHash, DescEqual> m_RenderPassMap;
81 : };
82 :
83 : } // namespace Vulkan
84 :
85 : } // namespace Backend
86 :
87 : } // namespace Renderer
88 :
89 : #endif // INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER
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