LCOV - code coverage report
Current view: top level - source/renderer/backend/vulkan - DeviceCommandContext.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2023 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT
      19             : #define INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT
      20             : 
      21             : #include "renderer/backend/IBuffer.h"
      22             : #include "renderer/backend/IDeviceCommandContext.h"
      23             : 
      24             : #include <glad/vulkan.h>
      25             : #include <memory>
      26             : #include <vector>
      27             : 
      28             : namespace Renderer
      29             : {
      30             : 
      31             : namespace Backend
      32             : {
      33             : 
      34             : namespace Vulkan
      35             : {
      36             : 
      37             : class CBuffer;
      38             : class CDevice;
      39             : class CFramebuffer;
      40             : class CGraphicsPipelineState;
      41             : class CRingCommandContext;
      42             : class CShaderProgram;
      43             : class CVertexInputLayout;
      44             : 
      45           0 : class CDeviceCommandContext final : public IDeviceCommandContext
      46             : {
      47             : public:
      48             :     ~CDeviceCommandContext() override;
      49             : 
      50             :     IDevice* GetDevice() override;
      51             : 
      52             :     void SetGraphicsPipelineState(IGraphicsPipelineState* pipelineState) override;
      53             : 
      54             :     void BlitFramebuffer(IFramebuffer* destinationFramebuffer, IFramebuffer* sourceFramebuffer) override;
      55             : 
      56             :     void ClearFramebuffer(const bool color, const bool depth, const bool stencil) override;
      57             :     void BeginFramebufferPass(IFramebuffer* framebuffer) override;
      58             :     void EndFramebufferPass() override;
      59             :     void ReadbackFramebufferSync(
      60             :         const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height,
      61             :         void* data) override;
      62             : 
      63             :     void UploadTexture(ITexture* texture, const Format dataFormat,
      64             :         const void* data, const size_t dataSize,
      65             :         const uint32_t level = 0, const uint32_t layer = 0) override;
      66             :     void UploadTextureRegion(ITexture* texture, const Format dataFormat,
      67             :         const void* data, const size_t dataSize,
      68             :         const uint32_t xOffset, const uint32_t yOffset,
      69             :         const uint32_t width, const uint32_t height,
      70             :         const uint32_t level = 0, const uint32_t layer = 0) override;
      71             : 
      72             :     void UploadBuffer(IBuffer* buffer, const void* data, const uint32_t dataSize) override;
      73             :     void UploadBuffer(IBuffer* buffer, const UploadBufferFunction& uploadFunction) override;
      74             :     void UploadBufferRegion(
      75             :         IBuffer* buffer, const void* data, const uint32_t dataOffset, const uint32_t dataSize) override;
      76             :     void UploadBufferRegion(
      77             :         IBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize,
      78             :         const UploadBufferFunction& uploadFunction) override;
      79             : 
      80             :     void SetScissors(const uint32_t scissorCount, const Rect* scissors) override;
      81             :     void SetViewports(const uint32_t viewportCount, const Rect* viewports) override;
      82             : 
      83             :     void SetVertexInputLayout(
      84             :         IVertexInputLayout* vertexInputLayout) override;
      85             : 
      86             :     void SetVertexBuffer(
      87             :         const uint32_t bindingSlot, IBuffer* buffer, const uint32_t offset) override;
      88             :     void SetVertexBufferData(
      89             :         const uint32_t bindingSlot, const void* data, const uint32_t dataSize) override;
      90             : 
      91             :     void SetIndexBuffer(IBuffer* buffer) override;
      92             :     void SetIndexBufferData(const void* data, const uint32_t dataSize) override;
      93             : 
      94             :     void BeginPass() override;
      95             :     void EndPass() override;
      96             : 
      97             :     void Draw(const uint32_t firstVertex, const uint32_t vertexCount) override;
      98             :     void DrawIndexed(
      99             :         const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset) override;
     100             :     void DrawInstanced(
     101             :         const uint32_t firstVertex, const uint32_t vertexCount,
     102             :         const uint32_t firstInstance, const uint32_t instanceCount) override;
     103             :     void DrawIndexedInstanced(
     104             :         const uint32_t firstIndex, const uint32_t indexCount,
     105             :         const uint32_t firstInstance, const uint32_t instanceCount,
     106             :         const int32_t vertexOffset) override;
     107             :     void DrawIndexedInRange(
     108             :         const uint32_t firstIndex, const uint32_t indexCount,
     109             :         const uint32_t start, const uint32_t end) override;
     110             : 
     111             :     void SetTexture(const int32_t bindingSlot, ITexture* texture) override;
     112             : 
     113             :     void SetUniform(
     114             :         const int32_t bindingSlot,
     115             :         const float value) override;
     116             :     void SetUniform(
     117             :         const int32_t bindingSlot,
     118             :         const float valueX, const float valueY) override;
     119             :     void SetUniform(
     120             :         const int32_t bindingSlot,
     121             :         const float valueX, const float valueY,
     122             :         const float valueZ) override;
     123             :     void SetUniform(
     124             :         const int32_t bindingSlot,
     125             :         const float valueX, const float valueY,
     126             :         const float valueZ, const float valueW) override;
     127             :     void SetUniform(
     128             :         const int32_t bindingSlot, PS::span<const float> values) override;
     129             : 
     130             :     void BeginScopedLabel(const char* name) override;
     131             :     void EndScopedLabel() override;
     132             : 
     133             :     void Flush() override;
     134             : 
     135             : private:
     136             :     friend class CDevice;
     137             : 
     138             :     static std::unique_ptr<IDeviceCommandContext> Create(CDevice* device);
     139             : 
     140             :     CDeviceCommandContext();
     141             : 
     142             :     void PreDraw();
     143             :     void ApplyPipelineStateIfDirty();
     144             :     void BindVertexBuffer(const uint32_t bindingSlot, CBuffer* buffer, uint32_t offset);
     145             :     void BindIndexBuffer(CBuffer* buffer, uint32_t offset);
     146             : 
     147             :     CDevice* m_Device = nullptr;
     148             : 
     149             :     bool m_DebugScopedLabels = false;
     150             : 
     151             :     std::unique_ptr<CRingCommandContext> m_PrependCommandContext;
     152             :     std::unique_ptr<CRingCommandContext> m_CommandContext;
     153             : 
     154             :     CGraphicsPipelineState* m_GraphicsPipelineState = nullptr;
     155             :     CVertexInputLayout* m_VertexInputLayout = nullptr;
     156             :     CFramebuffer* m_Framebuffer = nullptr;
     157             :     CShaderProgram* m_ShaderProgram = nullptr;
     158             :     bool m_IsPipelineStateDirty = true;
     159             :     VkPipeline m_LastBoundPipeline = VK_NULL_HANDLE;
     160             : 
     161             :     bool m_InsideFramebufferPass = false;
     162             :     bool m_InsidePass = false;
     163             : 
     164             :     // Currently bound buffers to skip the same buffer bind.
     165             :     CBuffer* m_BoundIndexBuffer = nullptr;
     166             :     uint32_t m_BoundIndexBufferOffset = 0;
     167             : 
     168             :     // TODO: reduce code duplication.
     169             :     std::unique_ptr<CBuffer> m_UniformBuffer;
     170             :     std::unique_ptr<CBuffer> m_UniformStagingBuffer;
     171             :     VkDescriptorPool m_UniformDescriptorPool = VK_NULL_HANDLE;
     172             :     VkDescriptorSet m_UniformDescriptorSet = VK_NULL_HANDLE;
     173             :     // TODO: combine buffers.
     174             :     // Vertex buffer for in-place vertex data.
     175             :     std::unique_ptr<CBuffer> m_InPlaceVertexBuffer;
     176             :     std::unique_ptr<CBuffer> m_InPlaceIndexBuffer;
     177             :     std::unique_ptr<CBuffer> m_InPlaceVertexStagingBuffer;
     178             :     std::unique_ptr<CBuffer> m_InPlaceIndexStagingBuffer;
     179             :     void* m_InPlaceVertexStagingBufferMappedData = nullptr;
     180             :     void* m_InPlaceIndexStagingBufferMappedData = nullptr;
     181             :     void* m_UniformStagingBufferMappedData = nullptr;
     182             :     // TODO: add descriptions.
     183             :     uint32_t m_InPlaceBlockIndex = 0;
     184             :     uint32_t m_InPlaceBlockVertexOffset = 0;
     185             :     uint32_t m_InPlaceBlockIndexOffset = 0;
     186             :     uint32_t m_UniformOffset = 0;
     187             :     uint32_t m_UniformIndexOffset = 0;
     188             : };
     189             : 
     190             : } // namespace Vulkan
     191             : 
     192             : } // namespace Backend
     193             : 
     194             : } // namespace Renderer
     195             : 
     196             : #endif // INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT

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