| 
    
      Function Name   | 
      Hit count   | 
    
    
              | Renderer::Backend::Vulkan::(anonymous namespace)::GetBaseImageState(Renderer::Backend::Vulkan::CTexture*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::(anonymous namespace)::ScopedImageLayoutTransition::ScopedImageLayoutTransition(Renderer::Backend::Vulkan::CRingCommandContext&, PS::span<Renderer::Backend::Vulkan::CTexture* const>, VkImageLayout, unsigned int, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::(anonymous namespace)::ScopedImageLayoutTransition::~ScopedImageLayoutTransition() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetTexture(int, Renderer::Backend::ITexture*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, PS::span<float const>) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float, float) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float, float, float) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float, float, float, float) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::DrawIndexed(unsigned int, unsigned int, int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetScissors(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetViewports(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, void const*, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, std::function<void (unsigned char*)> const&) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::DrawInstanced(unsigned int, unsigned int, unsigned int, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::UploadTexture(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::EndScopedLabel() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetIndexBuffer(Renderer::Backend::IBuffer*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::BindIndexBuffer(Renderer::Backend::Vulkan::CBuffer*, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::BlitFramebuffer(Renderer::Backend::IFramebuffer*, Renderer::Backend::IFramebuffer*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetVertexBuffer(unsigned int, Renderer::Backend::IBuffer*, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::BeginScopedLabel(char const*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::BindVertexBuffer(unsigned int, Renderer::Backend::Vulkan::CBuffer*, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::ClearFramebuffer(bool, bool, bool) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::DrawIndexedInRange(unsigned int, unsigned int, unsigned int, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::EndFramebufferPass() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetIndexBufferData(void const*, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, void const*, unsigned int, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, unsigned int, unsigned int, std::function<void (unsigned char*)> const&) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetVertexBufferData(unsigned int, void const*, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::UploadTextureRegion(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::BeginFramebufferPass(Renderer::Backend::IFramebuffer*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::DrawIndexedInstanced(unsigned int, unsigned int, unsigned int, unsigned int, int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetVertexInputLayout(Renderer::Backend::IVertexInputLayout*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::ReadbackFramebufferSync(unsigned int, unsigned int, unsigned int, unsigned int, void*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::SetGraphicsPipelineState(Renderer::Backend::IGraphicsPipelineState*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::ApplyPipelineStateIfDirty() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::Draw(unsigned int, unsigned int) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::Flush() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::Create(Renderer::Backend::Vulkan::CDevice*) | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::EndPass() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::PreDraw() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::BeginPass() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::GetDevice() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::~CDeviceCommandContext() | 
              0 | 
            
    
              | Renderer::Backend::Vulkan::CDeviceCommandContext::~CDeviceCommandContext().2 | 
              0 | 
            
    
              | _GLOBAL__sub_I_DeviceCommandContext.cpp | 
              1 | 
            
    
              | __static_initialization_and_destruction_0(int, int) | 
              1 |