LCOV - code coverage report
Current view: top level - source/renderer/backend/vulkan - DeviceCommandContext.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 506 0.2 %
Date: 2023-01-19 00:18:29 Functions: 2 48 4.2 %

Function Name Sort by function name Hit count Sort by hit count
Renderer::Backend::Vulkan::(anonymous namespace)::GetBaseImageState(Renderer::Backend::Vulkan::CTexture*) 0
Renderer::Backend::Vulkan::(anonymous namespace)::ScopedImageLayoutTransition::ScopedImageLayoutTransition(Renderer::Backend::Vulkan::CRingCommandContext&, PS::span<Renderer::Backend::Vulkan::CTexture* const>, VkImageLayout, unsigned int, unsigned int) 0
Renderer::Backend::Vulkan::(anonymous namespace)::ScopedImageLayoutTransition::~ScopedImageLayoutTransition() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetTexture(int, Renderer::Backend::ITexture*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, PS::span<float const>) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float, float) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float, float, float) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetUniform(int, float, float, float, float) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::DrawIndexed(unsigned int, unsigned int, int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetScissors(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetViewports(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, void const*, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, std::function<void (unsigned char*)> const&) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::DrawInstanced(unsigned int, unsigned int, unsigned int, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::UploadTexture(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::EndScopedLabel() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetIndexBuffer(Renderer::Backend::IBuffer*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::BindIndexBuffer(Renderer::Backend::Vulkan::CBuffer*, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::BlitFramebuffer(Renderer::Backend::IFramebuffer*, Renderer::Backend::IFramebuffer*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetVertexBuffer(unsigned int, Renderer::Backend::IBuffer*, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::BeginScopedLabel(char const*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::BindVertexBuffer(unsigned int, Renderer::Backend::Vulkan::CBuffer*, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::ClearFramebuffer(bool, bool, bool) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::DrawIndexedInRange(unsigned int, unsigned int, unsigned int, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::EndFramebufferPass() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetIndexBufferData(void const*, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, void const*, unsigned int, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, unsigned int, unsigned int, std::function<void (unsigned char*)> const&) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetVertexBufferData(unsigned int, void const*, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::UploadTextureRegion(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::BeginFramebufferPass(Renderer::Backend::IFramebuffer*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::DrawIndexedInstanced(unsigned int, unsigned int, unsigned int, unsigned int, int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetVertexInputLayout(Renderer::Backend::IVertexInputLayout*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::ReadbackFramebufferSync(unsigned int, unsigned int, unsigned int, unsigned int, void*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::SetGraphicsPipelineState(Renderer::Backend::IGraphicsPipelineState*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::ApplyPipelineStateIfDirty() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::Draw(unsigned int, unsigned int) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::Flush() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::Create(Renderer::Backend::Vulkan::CDevice*) 0
Renderer::Backend::Vulkan::CDeviceCommandContext::EndPass() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::PreDraw() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::BeginPass() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::GetDevice() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::~CDeviceCommandContext() 0
Renderer::Backend::Vulkan::CDeviceCommandContext::~CDeviceCommandContext().2 0
_GLOBAL__sub_I_DeviceCommandContext.cpp 1
__static_initialization_and_destruction_0(int, int) 1

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