Line data Source code
1 : /* Copyright (C) 2023 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
19 : #define INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
20 :
21 : #include "renderer/backend/IBuffer.h"
22 : #include "renderer/backend/vulkan/VMA.h"
23 :
24 : #include <glad/vulkan.h>
25 : #include <memory>
26 :
27 : namespace Renderer
28 : {
29 :
30 : namespace Backend
31 : {
32 :
33 : namespace Vulkan
34 : {
35 :
36 : class CDevice;
37 :
38 0 : class CBuffer final : public IBuffer
39 : {
40 : public:
41 : ~CBuffer() override;
42 :
43 : IDevice* GetDevice() override;
44 :
45 0 : Type GetType() const override { return m_Type; }
46 0 : uint32_t GetSize() const override { return m_Size; }
47 0 : bool IsDynamic() const override { return m_Dynamic; }
48 :
49 0 : VkBuffer GetVkBuffer() { return m_Buffer; }
50 :
51 : /**
52 : * @return mapped data for UPLOAD buffers else returns nullptr.
53 : */
54 0 : void* GetMappedData() { return m_AllocationInfo.pMappedData; }
55 :
56 : private:
57 : friend class CDevice;
58 :
59 : static std::unique_ptr<CBuffer> Create(
60 : CDevice* device, const char* name, const Type type, const uint32_t size,
61 : const bool dynamic);
62 :
63 : CBuffer();
64 :
65 : CDevice* m_Device = nullptr;
66 :
67 : Type m_Type = Type::VERTEX;
68 : uint32_t m_Size = 0;
69 : bool m_Dynamic = false;
70 :
71 : VkBuffer m_Buffer = VK_NULL_HANDLE;
72 : VmaAllocation m_Allocation = VK_NULL_HANDLE;
73 : VmaAllocationInfo m_AllocationInfo{};
74 : };
75 :
76 : } // namespace Vulkan
77 :
78 : } // namespace Backend
79 :
80 : } // namespace Renderer
81 :
82 : #endif // INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
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