Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
19 : #define INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
20 :
21 : #include "lib/ogl.h"
22 : #include "renderer/backend/PipelineState.h"
23 :
24 : #include <cstdint>
25 : #include <memory>
26 :
27 : namespace Renderer
28 : {
29 :
30 : namespace Backend
31 : {
32 :
33 : namespace GL
34 : {
35 :
36 : class CDevice;
37 :
38 : class CGraphicsPipelineState final : public IGraphicsPipelineState
39 : {
40 : public:
41 0 : ~CGraphicsPipelineState() override = default;
42 :
43 : IDevice* GetDevice() override;
44 :
45 0 : IShaderProgram* GetShaderProgram() const override { return m_Desc.shaderProgram; }
46 :
47 0 : const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; }
48 :
49 : private:
50 : friend class CDevice;
51 :
52 : static std::unique_ptr<CGraphicsPipelineState> Create(
53 : CDevice* device, const SGraphicsPipelineStateDesc& desc);
54 :
55 0 : CGraphicsPipelineState() = default;
56 :
57 : CDevice* m_Device = nullptr;
58 :
59 : SGraphicsPipelineStateDesc m_Desc{};
60 : };
61 :
62 : } // namespace GL
63 :
64 : } // namespace Backend
65 :
66 : } // namespace Renderer
67 :
68 : #endif // INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
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