LCOV - code coverage report
Current view: top level - source/renderer/backend/gl - PipelineState.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 4 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 5 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
      19             : #define INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
      20             : 
      21             : #include "lib/ogl.h"
      22             : #include "renderer/backend/PipelineState.h"
      23             : 
      24             : #include <cstdint>
      25             : #include <memory>
      26             : 
      27             : namespace Renderer
      28             : {
      29             : 
      30             : namespace Backend
      31             : {
      32             : 
      33             : namespace GL
      34             : {
      35             : 
      36             : class CDevice;
      37             : 
      38             : class CGraphicsPipelineState final : public IGraphicsPipelineState
      39             : {
      40             : public:
      41           0 :     ~CGraphicsPipelineState() override = default;
      42             : 
      43             :     IDevice* GetDevice() override;
      44             : 
      45           0 :     IShaderProgram* GetShaderProgram() const override { return m_Desc.shaderProgram; }
      46             : 
      47           0 :     const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; }
      48             : 
      49             : private:
      50             :     friend class CDevice;
      51             : 
      52             :     static std::unique_ptr<CGraphicsPipelineState> Create(
      53             :         CDevice* device, const SGraphicsPipelineStateDesc& desc);
      54             : 
      55           0 :     CGraphicsPipelineState() = default;
      56             : 
      57             :     CDevice* m_Device = nullptr;
      58             : 
      59             :     SGraphicsPipelineStateDesc m_Desc{};
      60             : };
      61             : 
      62             : } // namespace GL
      63             : 
      64             : } // namespace Backend
      65             : 
      66             : } // namespace Renderer
      67             : 
      68             : #endif // INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE

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