|
Function Name |
Hit count |
Renderer::Backend::GL::(anonymous namespace)::ApplyColorMask(unsigned char) |
0 |
Renderer::Backend::GL::(anonymous namespace)::ApplyDepthMask(bool) |
0 |
Renderer::Backend::GL::(anonymous namespace)::ApplyStencilMask(unsigned int) |
0 |
Renderer::Backend::GL::(anonymous namespace)::BufferTypeToGLTarget(Renderer::Backend::IBuffer::Type) |
0 |
Renderer::Backend::GL::(anonymous namespace)::InvalidateFramebuffer(Renderer::Backend::GL::CFramebuffer*, bool, bool) |
0 |
Renderer::Backend::GL::(anonymous namespace)::UploadDynamicBufferRegionImpl(unsigned int, unsigned int, unsigned int, unsigned int, std::function<void (unsigned char*)> const&) |
0 |
Renderer::Backend::GL::(anonymous namespace)::operator==(Renderer::Backend::SStencilOpState const&, Renderer::Backend::SStencilOpState const&) |
0 |
Renderer::Backend::GL::(anonymous namespace)::operator==(Renderer::Backend::IDeviceCommandContext::Rect const&, Renderer::Backend::IDeviceCommandContext::Rect const&) |
0 |
Renderer::Backend::GL::(anonymous namespace)::operator!=(Renderer::Backend::SStencilOpState const&, Renderer::Backend::SStencilOpState const&) |
0 |
Renderer::Backend::GL::(anonymous namespace)::operator!=(Renderer::Backend::IDeviceCommandContext::Rect const&, Renderer::Backend::IDeviceCommandContext::Rect const&) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::BindBuffer(Renderer::Backend::IBuffer::Type, Renderer::Backend::GL::CBuffer*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::ScopedBind(Renderer::Backend::GL::CDeviceCommandContext*, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::~ScopedBind() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetTexture(int, Renderer::Backend::ITexture*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, PS::span<float const>) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float, float) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float, float, float) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float, float, float, float) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::BindTexture(unsigned int, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::DrawIndexed(unsigned int, unsigned int, int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::ResetStates() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetScissors(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetViewports(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, void const*, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, std::function<void (unsigned char*)> const&) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::DrawInstanced(unsigned int, unsigned int, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::UploadTexture(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::EndScopedLabel() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetIndexBuffer(Renderer::Backend::IBuffer*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::BlitFramebuffer(Renderer::Backend::IFramebuffer*, Renderer::Backend::IFramebuffer*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetVertexBuffer(unsigned int, Renderer::Backend::IBuffer*, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::BeginScopedLabel(char const*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::ClearFramebuffer(bool, bool, bool) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::OnTextureDestroy(Renderer::Backend::GL::CTexture*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::ScopedBufferBind(Renderer::Backend::GL::CDeviceCommandContext*, Renderer::Backend::GL::CBuffer*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::~ScopedBufferBind() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::DrawIndexedInRange(unsigned int, unsigned int, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::EndFramebufferPass() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetIndexBufferData(void const*, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, void const*, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, unsigned int, unsigned int, std::function<void (unsigned char*)> const&) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetVertexBufferData(unsigned int, void const*, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::UploadTextureRegion(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::BeginFramebufferPass(Renderer::Backend::IFramebuffer*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::DrawIndexedInstanced(unsigned int, unsigned int, unsigned int, unsigned int, int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetVertexInputLayout(Renderer::Backend::IVertexInputLayout*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::ReadbackFramebufferSync(unsigned int, unsigned int, unsigned int, unsigned int, void*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetGraphicsPipelineState(Renderer::Backend::IGraphicsPipelineState*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetGraphicsPipelineState(Renderer::Backend::SGraphicsPipelineStateDesc const&) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::SetGraphicsPipelineStateImpl(Renderer::Backend::SGraphicsPipelineStateDesc const&, bool) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::Draw(unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::Flush() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::Create(Renderer::Backend::GL::CDevice*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::EndPass() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::BeginPass() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::GetDevice() |
0 |
Renderer::Backend::GL::CDeviceCommandContext::CDeviceCommandContext(Renderer::Backend::GL::CDevice*) |
0 |
Renderer::Backend::GL::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, void const*, unsigned int, unsigned int)::{lambda(unsigned char*)#1}::operator()(unsigned char*) const |
0 |
_GLOBAL__sub_I_DeviceCommandContext.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |