LCOV - code coverage report
Current view: top level - source/renderer/backend/gl - DeviceCommandContext.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 727 0.1 %
Date: 2023-01-19 00:18:29 Functions: 2 61 3.3 %

Function Name Sort by function name Hit count Sort by hit count
Renderer::Backend::GL::(anonymous namespace)::ApplyColorMask(unsigned char) 0
Renderer::Backend::GL::(anonymous namespace)::ApplyDepthMask(bool) 0
Renderer::Backend::GL::(anonymous namespace)::ApplyStencilMask(unsigned int) 0
Renderer::Backend::GL::(anonymous namespace)::BufferTypeToGLTarget(Renderer::Backend::IBuffer::Type) 0
Renderer::Backend::GL::(anonymous namespace)::InvalidateFramebuffer(Renderer::Backend::GL::CFramebuffer*, bool, bool) 0
Renderer::Backend::GL::(anonymous namespace)::UploadDynamicBufferRegionImpl(unsigned int, unsigned int, unsigned int, unsigned int, std::function<void (unsigned char*)> const&) 0
Renderer::Backend::GL::(anonymous namespace)::operator==(Renderer::Backend::SStencilOpState const&, Renderer::Backend::SStencilOpState const&) 0
Renderer::Backend::GL::(anonymous namespace)::operator==(Renderer::Backend::IDeviceCommandContext::Rect const&, Renderer::Backend::IDeviceCommandContext::Rect const&) 0
Renderer::Backend::GL::(anonymous namespace)::operator!=(Renderer::Backend::SStencilOpState const&, Renderer::Backend::SStencilOpState const&) 0
Renderer::Backend::GL::(anonymous namespace)::operator!=(Renderer::Backend::IDeviceCommandContext::Rect const&, Renderer::Backend::IDeviceCommandContext::Rect const&) 0
Renderer::Backend::GL::CDeviceCommandContext::BindBuffer(Renderer::Backend::IBuffer::Type, Renderer::Backend::GL::CBuffer*) 0
Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::ScopedBind(Renderer::Backend::GL::CDeviceCommandContext*, unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::ScopedBind::~ScopedBind() 0
Renderer::Backend::GL::CDeviceCommandContext::SetTexture(int, Renderer::Backend::ITexture*) 0
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, PS::span<float const>) 0
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float) 0
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float, float) 0
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float, float, float) 0
Renderer::Backend::GL::CDeviceCommandContext::SetUniform(int, float, float, float, float) 0
Renderer::Backend::GL::CDeviceCommandContext::BindTexture(unsigned int, unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::DrawIndexed(unsigned int, unsigned int, int) 0
Renderer::Backend::GL::CDeviceCommandContext::ResetStates() 0
Renderer::Backend::GL::CDeviceCommandContext::SetScissors(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) 0
Renderer::Backend::GL::CDeviceCommandContext::SetViewports(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) 0
Renderer::Backend::GL::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, void const*, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, std::function<void (unsigned char*)> const&) 0
Renderer::Backend::GL::CDeviceCommandContext::DrawInstanced(unsigned int, unsigned int, unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::UploadTexture(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::EndScopedLabel() 0
Renderer::Backend::GL::CDeviceCommandContext::SetIndexBuffer(Renderer::Backend::IBuffer*) 0
Renderer::Backend::GL::CDeviceCommandContext::BlitFramebuffer(Renderer::Backend::IFramebuffer*, Renderer::Backend::IFramebuffer*) 0
Renderer::Backend::GL::CDeviceCommandContext::SetVertexBuffer(unsigned int, Renderer::Backend::IBuffer*, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::BeginScopedLabel(char const*) 0
Renderer::Backend::GL::CDeviceCommandContext::ClearFramebuffer(bool, bool, bool) 0
Renderer::Backend::GL::CDeviceCommandContext::OnTextureDestroy(Renderer::Backend::GL::CTexture*) 0
Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::ScopedBufferBind(Renderer::Backend::GL::CDeviceCommandContext*, Renderer::Backend::GL::CBuffer*) 0
Renderer::Backend::GL::CDeviceCommandContext::ScopedBufferBind::~ScopedBufferBind() 0
Renderer::Backend::GL::CDeviceCommandContext::DrawIndexedInRange(unsigned int, unsigned int, unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::EndFramebufferPass() 0
Renderer::Backend::GL::CDeviceCommandContext::SetIndexBufferData(void const*, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, void const*, unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, unsigned int, unsigned int, std::function<void (unsigned char*)> const&) 0
Renderer::Backend::GL::CDeviceCommandContext::SetVertexBufferData(unsigned int, void const*, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::UploadTextureRegion(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::BeginFramebufferPass(Renderer::Backend::IFramebuffer*) 0
Renderer::Backend::GL::CDeviceCommandContext::DrawIndexedInstanced(unsigned int, unsigned int, unsigned int, unsigned int, int) 0
Renderer::Backend::GL::CDeviceCommandContext::SetVertexInputLayout(Renderer::Backend::IVertexInputLayout*) 0
Renderer::Backend::GL::CDeviceCommandContext::ReadbackFramebufferSync(unsigned int, unsigned int, unsigned int, unsigned int, void*) 0
Renderer::Backend::GL::CDeviceCommandContext::SetGraphicsPipelineState(Renderer::Backend::IGraphicsPipelineState*) 0
Renderer::Backend::GL::CDeviceCommandContext::SetGraphicsPipelineState(Renderer::Backend::SGraphicsPipelineStateDesc const&) 0
Renderer::Backend::GL::CDeviceCommandContext::SetGraphicsPipelineStateImpl(Renderer::Backend::SGraphicsPipelineStateDesc const&, bool) 0
Renderer::Backend::GL::CDeviceCommandContext::Draw(unsigned int, unsigned int) 0
Renderer::Backend::GL::CDeviceCommandContext::Flush() 0
Renderer::Backend::GL::CDeviceCommandContext::Create(Renderer::Backend::GL::CDevice*) 0
Renderer::Backend::GL::CDeviceCommandContext::EndPass() 0
Renderer::Backend::GL::CDeviceCommandContext::BeginPass() 0
Renderer::Backend::GL::CDeviceCommandContext::GetDevice() 0
Renderer::Backend::GL::CDeviceCommandContext::CDeviceCommandContext(Renderer::Backend::GL::CDevice*) 0
Renderer::Backend::GL::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, void const*, unsigned int, unsigned int)::{lambda(unsigned char*)#1}::operator()(unsigned char*) const 0
_GLOBAL__sub_I_DeviceCommandContext.cpp 1
__static_initialization_and_destruction_0(int, int) 1

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