|
Function Name |
Hit count |
Renderer::Backend::GL::CreateDevice(SDL_Window*, bool) |
0 |
Renderer::Backend::GL::(anonymous namespace)::GetNameImpl() |
0 |
Renderer::Backend::GL::(anonymous namespace)::GetVersionImpl() |
0 |
Renderer::Backend::GL::(anonymous namespace)::OnDebugMessage(unsigned int, unsigned int, unsigned int, unsigned int, int, char const*, void const*) |
0 |
Renderer::Backend::GL::(anonymous namespace)::GetExtensionsImpl() |
0 |
Renderer::Backend::GL::(anonymous namespace)::GetDriverInformationImpl() |
0 |
Renderer::Backend::GL::CDevice::CreateBuffer(char const*, Renderer::Backend::IBuffer::Type, unsigned int, bool) |
0 |
Renderer::Backend::GL::CDevice::CreateTexture(char const*, Renderer::Backend::ITexture::Type, unsigned int, Renderer::Backend::Format, unsigned int, unsigned int, Renderer::Backend::Sampler::Desc const&, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDevice::OnWindowResize(unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDevice::CreateTexture2D(char const*, unsigned int, Renderer::Backend::Format, unsigned int, unsigned int, Renderer::Backend::Sampler::Desc const&, unsigned int, unsigned int) |
0 |
Renderer::Backend::GL::CDevice::CreateFramebuffer(char const*, Renderer::Backend::SColorAttachment*, Renderer::Backend::SDepthStencilAttachment*) |
0 |
Renderer::Backend::GL::CDevice::CreateShaderProgram(CStr8 const&, CShaderDefines const&) |
0 |
Renderer::Backend::GL::CDevice::CreateCommandContext() |
0 |
Renderer::Backend::GL::CDevice::GetCurrentBackbuffer(Renderer::Backend::AttachmentLoadOp, Renderer::Backend::AttachmentStoreOp, Renderer::Backend::AttachmentLoadOp, Renderer::Backend::AttachmentStoreOp) |
0 |
Renderer::Backend::GL::CDevice::AcquireNextBackbuffer() |
0 |
Renderer::Backend::GL::CDevice::CreateVertexInputLayout(PS::span<Renderer::Backend::SVertexAttributeFormat const>) |
0 |
Renderer::Backend::GL::CDevice::CreateGraphicsPipelineState(Renderer::Backend::SGraphicsPipelineStateDesc const&) |
0 |
Renderer::Backend::GL::CDevice::Create(SDL_Window*, bool) |
0 |
Renderer::Backend::GL::CDevice::Report(ScriptRequest const&, JS::Handle<JS::Value>) |
0 |
Renderer::Backend::GL::CDevice::Present() |
0 |
Renderer::Backend::GL::CDevice::~CDevice() |
0 |
Renderer::Backend::GL::CDevice::~CDevice().2 |
0 |
Renderer::Backend::GL::CDevice::BackbufferKeyHash::operator()(std::tuple<Renderer::Backend::AttachmentLoadOp, Renderer::Backend::AttachmentStoreOp, Renderer::Backend::AttachmentLoadOp, Renderer::Backend::AttachmentStoreOp> const&) const |
0 |
Renderer::Backend::GL::CDevice::IsTextureFormatSupported(Renderer::Backend::Format) const |
0 |
Renderer::Backend::GL::CDevice::IsFramebufferFormatSupported(Renderer::Backend::Format) const |
0 |
Renderer::Backend::GL::CDevice::GetPreferredDepthStencilFormat(unsigned int, bool, bool) const |
0 |
_GLOBAL__sub_I_Device.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |