Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_GL_BUFFER
19 : #define INCLUDED_RENDERER_BACKEND_GL_BUFFER
20 :
21 : #include "lib/ogl.h"
22 : #include "renderer/backend/IBuffer.h"
23 :
24 : #include <cstdint>
25 : #include <memory>
26 :
27 : namespace Renderer
28 : {
29 :
30 : namespace Backend
31 : {
32 :
33 : namespace GL
34 : {
35 :
36 : class CDevice;
37 :
38 0 : class CBuffer final : public IBuffer
39 : {
40 : public:
41 : ~CBuffer() override;
42 :
43 : IDevice* GetDevice() override;
44 :
45 0 : Type GetType() const override { return m_Type; }
46 0 : uint32_t GetSize() const override { return m_Size; }
47 0 : bool IsDynamic() const override { return m_Dynamic; }
48 :
49 0 : GLuint GetHandle() { return m_Handle; }
50 :
51 : private:
52 : friend class CDevice;
53 :
54 : static std::unique_ptr<CBuffer> Create(
55 : CDevice* device, const char* name,
56 : const Type type, const uint32_t size, const bool dynamic);
57 :
58 : CBuffer();
59 :
60 : CDevice* m_Device = nullptr;
61 : Type m_Type = Type::VERTEX;
62 : uint32_t m_Size = 0;
63 : bool m_Dynamic = false;
64 :
65 : GLuint m_Handle = 0;
66 : };
67 :
68 : } // namespace GL
69 :
70 : } // namespace Backend
71 :
72 : } // namespace Renderer
73 :
74 : #endif // INCLUDED_RENDERER_BACKEND_GL_BUFFER
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