Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "Texture.h"
21 :
22 : #include "renderer/backend/dummy/Device.h"
23 :
24 : namespace Renderer
25 : {
26 :
27 : namespace Backend
28 : {
29 :
30 : namespace Dummy
31 : {
32 :
33 : // static
34 60 : std::unique_ptr<ITexture> CTexture::Create(
35 : CDevice* device, const Type type, const uint32_t usage, const Format format,
36 : const uint32_t width, const uint32_t height,
37 : const uint32_t MIPLevelCount)
38 : {
39 120 : std::unique_ptr<CTexture> texture(new CTexture());
40 :
41 60 : texture->m_Device = device;
42 60 : texture->m_Type = type;
43 60 : texture->m_Usage = usage;
44 60 : texture->m_Format = format;
45 60 : texture->m_Width = width;
46 60 : texture->m_Height = height;
47 60 : texture->m_MIPLevelCount = MIPLevelCount;
48 :
49 120 : return texture;
50 : }
51 :
52 : CTexture::CTexture() = default;
53 :
54 : CTexture::~CTexture() = default;
55 :
56 0 : IDevice* CTexture::GetDevice()
57 : {
58 0 : return m_Device;
59 : }
60 :
61 : } // namespace Dummy
62 :
63 : } // namespace Backend
64 :
65 3 : } // namespace Renderer
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