Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
19 : #define INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
20 :
21 : #include "renderer/backend/IShaderProgram.h"
22 :
23 : #include <memory>
24 :
25 : namespace Renderer
26 : {
27 :
28 : namespace Backend
29 : {
30 :
31 : namespace Dummy
32 : {
33 :
34 : class CDevice;
35 :
36 0 : class CShaderProgram : public IShaderProgram
37 : {
38 : public:
39 : ~CShaderProgram() override;
40 :
41 : IDevice* GetDevice() override;
42 :
43 : int32_t GetBindingSlot(const CStrIntern name) const override;
44 :
45 : std::vector<VfsPath> GetFileDependencies() const override;
46 :
47 : protected:
48 : friend class CDevice;
49 :
50 : CShaderProgram();
51 :
52 : static std::unique_ptr<CShaderProgram> Create(CDevice* device);
53 :
54 : CDevice* m_Device = nullptr;
55 : };
56 :
57 : } // namespace Dummy
58 :
59 : } // namespace Backend
60 :
61 : } // namespace Renderer
62 :
63 : #endif // INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
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