Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "ShaderProgram.h"
21 :
22 : #include "renderer/backend/dummy/Device.h"
23 :
24 : namespace Renderer
25 : {
26 :
27 : namespace Backend
28 : {
29 :
30 : namespace Dummy
31 : {
32 :
33 : CShaderProgram::CShaderProgram() = default;
34 :
35 : CShaderProgram::~CShaderProgram() = default;
36 :
37 : // static
38 0 : std::unique_ptr<CShaderProgram> CShaderProgram::Create(CDevice* device)
39 : {
40 0 : std::unique_ptr<CShaderProgram> shaderProgram(new CShaderProgram());
41 0 : shaderProgram->m_Device = device;
42 0 : return shaderProgram;
43 : }
44 :
45 0 : IDevice* CShaderProgram::GetDevice()
46 : {
47 0 : return m_Device;
48 : }
49 :
50 0 : int32_t CShaderProgram::GetBindingSlot(const CStrIntern UNUSED(name)) const
51 : {
52 0 : return -1;
53 : }
54 :
55 0 : std::vector<VfsPath> CShaderProgram::GetFileDependencies() const
56 : {
57 0 : return {};
58 : }
59 :
60 : } // namespace Dummy
61 :
62 : } // namespace Backend
63 :
64 3 : } // namespace Renderer
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