Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
19 : #define INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
20 :
21 : #include "renderer/backend/PipelineState.h"
22 :
23 : #include <cstdint>
24 : #include <memory>
25 :
26 : namespace Renderer
27 : {
28 :
29 : namespace Backend
30 : {
31 :
32 : namespace Dummy
33 : {
34 :
35 : class CDevice;
36 :
37 : class CGraphicsPipelineState final : public IGraphicsPipelineState
38 : {
39 : public:
40 0 : ~CGraphicsPipelineState() override = default;
41 :
42 : IDevice* GetDevice() override;
43 :
44 0 : IShaderProgram* GetShaderProgram() const override { return m_Desc.shaderProgram; }
45 :
46 : const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; }
47 :
48 : private:
49 : friend class CDevice;
50 :
51 : static std::unique_ptr<CGraphicsPipelineState> Create(
52 : CDevice* device, const SGraphicsPipelineStateDesc& desc);
53 :
54 0 : CGraphicsPipelineState() = default;
55 :
56 : CDevice* m_Device = nullptr;
57 :
58 : SGraphicsPipelineStateDesc m_Desc{};
59 : };
60 :
61 : } // namespace Dummy
62 :
63 : } // namespace Backend
64 :
65 : } // namespace Renderer
66 :
67 : #endif // INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
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