|
Function Name |
Hit count |
Renderer::Backend::Dummy::CDeviceCommandContext::SetTexture(int, Renderer::Backend::ITexture*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetUniform(int, PS::span<float const>) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetUniform(int, float) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetUniform(int, float, float) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetUniform(int, float, float, float) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetUniform(int, float, float, float, float) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::DrawIndexed(unsigned int, unsigned int, int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetScissors(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetViewports(unsigned int, Renderer::Backend::IDeviceCommandContext::Rect const*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, void const*, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::UploadBuffer(Renderer::Backend::IBuffer*, std::function<void (unsigned char*)> const&) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::DrawInstanced(unsigned int, unsigned int, unsigned int, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::UploadTexture(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::EndScopedLabel() |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetIndexBuffer(Renderer::Backend::IBuffer*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::BlitFramebuffer(Renderer::Backend::IFramebuffer*, Renderer::Backend::IFramebuffer*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetVertexBuffer(unsigned int, Renderer::Backend::IBuffer*, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::BeginScopedLabel(char const*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::ClearFramebuffer(bool, bool, bool) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::DrawIndexedInRange(unsigned int, unsigned int, unsigned int, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::EndFramebufferPass() |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetIndexBufferData(void const*, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, unsigned int, unsigned int, std::function<void (unsigned char*)> const&) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetVertexBufferData(unsigned int, void const*, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::UploadTextureRegion(Renderer::Backend::ITexture*, Renderer::Backend::Format, void const*, unsigned long, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::BeginFramebufferPass(Renderer::Backend::IFramebuffer*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::DrawIndexedInstanced(unsigned int, unsigned int, unsigned int, unsigned int, int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetVertexInputLayout(Renderer::Backend::IVertexInputLayout*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::ReadbackFramebufferSync(unsigned int, unsigned int, unsigned int, unsigned int, void*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::SetGraphicsPipelineState(Renderer::Backend::IGraphicsPipelineState*) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::Draw(unsigned int, unsigned int) |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::Flush() |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::EndPass() |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::BeginPass() |
0 |
Renderer::Backend::Dummy::CDeviceCommandContext::GetDevice() |
0 |
_GLOBAL__sub_I_DeviceCommandContext.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
Renderer::Backend::Dummy::CDeviceCommandContext::UploadBufferRegion(Renderer::Backend::IBuffer*, void const*, unsigned int, unsigned int) |
6 |
Renderer::Backend::Dummy::CDeviceCommandContext::Create(Renderer::Backend::Dummy::CDevice*) |
6 |