Line data Source code
1 : /* Copyright (C) 2023 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE
19 : #define INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE
20 :
21 : #include "renderer/backend/dummy/DeviceForward.h"
22 : #include "renderer/backend/IDevice.h"
23 :
24 : #include <memory>
25 : #include <string>
26 : #include <vector>
27 :
28 : class CShaderDefines;
29 :
30 : namespace Renderer
31 : {
32 :
33 : namespace Backend
34 : {
35 :
36 : namespace Dummy
37 : {
38 :
39 : class CDeviceCommandContext;
40 :
41 16 : class CDevice : public IDevice
42 : {
43 : public:
44 : CDevice();
45 : ~CDevice() override;
46 :
47 12 : Backend GetBackend() const override { return Backend::DUMMY; }
48 :
49 0 : const std::string& GetName() const override { return m_Name; }
50 0 : const std::string& GetVersion() const override { return m_Version; }
51 0 : const std::string& GetDriverInformation() const override { return m_DriverInformation; }
52 0 : const std::vector<std::string>& GetExtensions() const override { return m_Extensions; }
53 :
54 : void Report(const ScriptRequest& rq, JS::HandleValue settings) override;
55 :
56 : std::unique_ptr<IDeviceCommandContext> CreateCommandContext() override;
57 :
58 : std::unique_ptr<IGraphicsPipelineState> CreateGraphicsPipelineState(
59 : const SGraphicsPipelineStateDesc& pipelineStateDesc) override;
60 :
61 : std::unique_ptr<IVertexInputLayout> CreateVertexInputLayout(
62 : const PS::span<const SVertexAttributeFormat> attributes) override;
63 :
64 : std::unique_ptr<ITexture> CreateTexture(
65 : const char* name, const ITexture::Type type, const uint32_t usage,
66 : const Format format, const uint32_t width, const uint32_t height,
67 : const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override;
68 :
69 : std::unique_ptr<ITexture> CreateTexture2D(
70 : const char* name, const uint32_t usage,
71 : const Format format, const uint32_t width, const uint32_t height,
72 : const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount = 1, const uint32_t sampleCount = 1) override;
73 :
74 : std::unique_ptr<IFramebuffer> CreateFramebuffer(
75 : const char* name, SColorAttachment* colorAttachment,
76 : SDepthStencilAttachment* depthStencilAttachment) override;
77 :
78 : std::unique_ptr<IBuffer> CreateBuffer(
79 : const char* name, const IBuffer::Type type, const uint32_t size, const bool dynamic) override;
80 :
81 : std::unique_ptr<IShaderProgram> CreateShaderProgram(
82 : const CStr& name, const CShaderDefines& defines) override;
83 :
84 : bool AcquireNextBackbuffer() override;
85 :
86 : IFramebuffer* GetCurrentBackbuffer(
87 : const AttachmentLoadOp, const AttachmentStoreOp,
88 : const AttachmentLoadOp, const AttachmentStoreOp) override;
89 :
90 : void Present() override;
91 :
92 : void OnWindowResize(const uint32_t width, const uint32_t height) override;
93 :
94 : bool IsTextureFormatSupported(const Format format) const override;
95 :
96 : bool IsFramebufferFormatSupported(const Format format) const override;
97 :
98 : Format GetPreferredDepthStencilFormat(
99 : const uint32_t usage, const bool depth, const bool stencil) const override;
100 :
101 6 : const Capabilities& GetCapabilities() const override { return m_Capabilities; }
102 :
103 : protected:
104 :
105 : std::string m_Name;
106 : std::string m_Version;
107 : std::string m_DriverInformation;
108 : std::vector<std::string> m_Extensions;
109 :
110 : std::unique_ptr<IFramebuffer> m_Backbuffer;
111 :
112 : Capabilities m_Capabilities{};
113 : };
114 :
115 : } // namespace Dummy
116 :
117 : } // namespace Backend
118 :
119 : } // namespace Renderer
120 :
121 : #endif // INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE
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