Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_BUFFER
19 : #define INCLUDED_RENDERER_BACKEND_DUMMY_BUFFER
20 :
21 : #include "renderer/backend/IBuffer.h"
22 :
23 : #include <memory>
24 :
25 : namespace Renderer
26 : {
27 :
28 : namespace Backend
29 : {
30 :
31 : namespace Dummy
32 : {
33 :
34 : class CDevice;
35 :
36 3 : class CBuffer : public IBuffer
37 : {
38 : public:
39 : ~CBuffer() override;
40 :
41 : IDevice* GetDevice() override;
42 :
43 6 : Type GetType() const override { return m_Type; }
44 0 : uint32_t GetSize() const override { return m_Size; }
45 12 : bool IsDynamic() const override { return m_Dynamic; }
46 :
47 : private:
48 : friend class CDevice;
49 :
50 : static std::unique_ptr<IBuffer> Create(
51 : CDevice* device, const Type type, const uint32_t size, const bool dynamic);
52 :
53 : CBuffer();
54 :
55 : CDevice* m_Device = nullptr;
56 :
57 : Type m_Type = Type::VERTEX;
58 : uint32_t m_Size = 0;
59 : bool m_Dynamic = false;
60 : };
61 :
62 : } // namespace Dummy
63 :
64 : } // namespace Backend
65 :
66 : } // namespace Renderer
67 :
68 : #endif // INCLUDED_RENDERER_BACKEND_DUMMY_BUFFER
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