Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "Buffer.h"
21 :
22 : #include "renderer/backend/dummy/Device.h"
23 :
24 : namespace Renderer
25 : {
26 :
27 : namespace Backend
28 : {
29 :
30 : namespace Dummy
31 : {
32 :
33 : // static
34 1 : std::unique_ptr<IBuffer> CBuffer::Create(
35 : CDevice* device, const Type type, const uint32_t size, const bool dynamic)
36 : {
37 2 : std::unique_ptr<CBuffer> buffer(new CBuffer());
38 1 : buffer->m_Device = device;
39 1 : buffer->m_Type = type;
40 1 : buffer->m_Size = size;
41 1 : buffer->m_Dynamic = dynamic;
42 2 : return buffer;
43 : }
44 :
45 : CBuffer::CBuffer() = default;
46 :
47 : CBuffer::~CBuffer() = default;
48 :
49 0 : IDevice* CBuffer::GetDevice()
50 : {
51 0 : return m_Device;
52 : }
53 :
54 : } // namespace Dummy
55 :
56 : } // namespace Backend
57 :
58 3 : } // namespace Renderer
|