Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "Sampler.h"
21 :
22 : namespace Renderer
23 : {
24 :
25 : namespace Backend
26 : {
27 :
28 : namespace Sampler
29 : {
30 :
31 60 : Desc MakeDefaultSampler(Filter filter, AddressMode addressMode)
32 : {
33 60 : Desc desc{};
34 60 : desc.minFilter = filter;
35 60 : desc.magFilter = filter;
36 60 : desc.mipFilter = filter;
37 60 : desc.addressModeU = addressMode;
38 60 : desc.addressModeV = addressMode;
39 60 : desc.addressModeW = addressMode;
40 60 : desc.anisotropyEnabled = false;
41 60 : desc.mipLODBias = 0.0f;
42 60 : desc.borderColor = BorderColor::TRANSPARENT_BLACK;
43 60 : desc.compareEnabled = false;
44 60 : return desc;
45 : }
46 :
47 : } // namespace Sampler
48 :
49 : } // namespace Backend
50 :
51 3 : } // namespace Renderer
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