Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "PipelineState.h"
21 :
22 : #include <limits>
23 :
24 : namespace Renderer
25 : {
26 :
27 : namespace Backend
28 : {
29 :
30 0 : SGraphicsPipelineStateDesc MakeDefaultGraphicsPipelineStateDesc()
31 : {
32 0 : SGraphicsPipelineStateDesc desc{};
33 :
34 0 : desc.shaderProgram = nullptr;
35 :
36 0 : desc.depthStencilState.depthTestEnabled = true;
37 0 : desc.depthStencilState.depthCompareOp = CompareOp::LESS_OR_EQUAL;
38 0 : desc.depthStencilState.depthWriteEnabled = true;
39 0 : desc.depthStencilState.stencilTestEnabled = false;
40 0 : desc.depthStencilState.stencilFrontFace.failOp = StencilOp::KEEP;
41 0 : desc.depthStencilState.stencilFrontFace.passOp = StencilOp::KEEP;
42 0 : desc.depthStencilState.stencilFrontFace.depthFailOp = StencilOp::KEEP;
43 0 : desc.depthStencilState.stencilFrontFace.compareOp = CompareOp::ALWAYS;
44 0 : desc.depthStencilState.stencilBackFace = desc.depthStencilState.stencilFrontFace;
45 0 : desc.depthStencilState.stencilReadMask = desc.depthStencilState.stencilWriteMask =
46 0 : std::numeric_limits<uint32_t>::max();
47 0 : desc.depthStencilState.stencilReference = 0;
48 :
49 0 : desc.blendState.enabled = false;
50 0 : desc.blendState.srcColorBlendFactor = desc.blendState.srcAlphaBlendFactor =
51 : BlendFactor::ONE;
52 0 : desc.blendState.dstColorBlendFactor = desc.blendState.dstAlphaBlendFactor =
53 : BlendFactor::ZERO;
54 0 : desc.blendState.colorBlendOp = desc.blendState.alphaBlendOp = BlendOp::ADD;
55 0 : desc.blendState.constant = CColor(0.0f, 0.0f, 0.0f, 0.0f);
56 0 : desc.blendState.colorWriteMask =
57 : ColorWriteMask::RED | ColorWriteMask::GREEN | ColorWriteMask::BLUE | ColorWriteMask::ALPHA;
58 :
59 0 : desc.rasterizationState.polygonMode = PolygonMode::FILL;
60 0 : desc.rasterizationState.cullMode = CullMode::BACK;
61 0 : desc.rasterizationState.frontFace = FrontFace::COUNTER_CLOCKWISE;
62 0 : desc.rasterizationState.depthBiasEnabled = false;
63 0 : desc.rasterizationState.depthBiasConstantFactor = 0.0f;
64 0 : desc.rasterizationState.depthBiasSlopeFactor = 0.0f;
65 0 : return desc;
66 : }
67 :
68 0 : StencilOp ParseStencilOp(const CStr& str)
69 : {
70 : #define CASE(NAME) if (str == #NAME) return StencilOp::NAME
71 0 : CASE(KEEP);
72 0 : CASE(ZERO);
73 0 : CASE(REPLACE);
74 0 : CASE(INCREMENT_AND_CLAMP);
75 0 : CASE(DECREMENT_AND_CLAMP);
76 0 : CASE(INVERT);
77 0 : CASE(INCREMENT_AND_WRAP);
78 0 : CASE(DECREMENT_AND_WRAP);
79 : #undef CASE
80 0 : debug_warn("Invalid stencil op");
81 0 : return StencilOp::KEEP;
82 : }
83 :
84 0 : BlendFactor ParseBlendFactor(const CStr& str)
85 : {
86 : // TODO: it might make sense to use upper case in XML for consistency.
87 : #define CASE(NAME, VALUE) if (str == NAME) return BlendFactor::VALUE
88 0 : CASE("zero", ZERO);
89 0 : CASE("one", ONE);
90 0 : CASE("src_color", SRC_COLOR);
91 0 : CASE("one_minus_src_color", ONE_MINUS_SRC_COLOR);
92 0 : CASE("dst_color", DST_COLOR);
93 0 : CASE("one_minus_dst_color", ONE_MINUS_DST_COLOR);
94 0 : CASE("src_alpha", SRC_ALPHA);
95 0 : CASE("one_minus_src_alpha", ONE_MINUS_SRC_ALPHA);
96 0 : CASE("dst_alpha", DST_ALPHA);
97 0 : CASE("one_minus_dst_alpha", ONE_MINUS_DST_ALPHA);
98 0 : CASE("constant_color", CONSTANT_COLOR);
99 0 : CASE("one_minus_constant_color", ONE_MINUS_CONSTANT_COLOR);
100 0 : CASE("constant_alpha", CONSTANT_ALPHA);
101 0 : CASE("one_minus_constant_alpha", ONE_MINUS_CONSTANT_ALPHA);
102 0 : CASE("src_alpha_saturate", SRC_ALPHA_SATURATE);
103 0 : CASE("src1_color", SRC1_COLOR);
104 0 : CASE("one_minus_src1_color", ONE_MINUS_SRC1_COLOR);
105 0 : CASE("src1_alpha", SRC1_ALPHA);
106 0 : CASE("one_minus_src1_alpha", ONE_MINUS_SRC1_ALPHA);
107 : #undef CASE
108 0 : debug_warn("Invalid blend factor");
109 0 : return BlendFactor::ZERO;
110 : }
111 :
112 0 : BlendOp ParseBlendOp(const CStr& str)
113 : {
114 : #define CASE(NAME) if (str == #NAME) return BlendOp::NAME
115 0 : CASE(ADD);
116 0 : CASE(SUBTRACT);
117 0 : CASE(REVERSE_SUBTRACT);
118 0 : CASE(MIN);
119 0 : CASE(MAX);
120 : #undef CASE
121 0 : debug_warn("Invalid blend op");
122 0 : return BlendOp::ADD;
123 : }
124 :
125 0 : PolygonMode ParsePolygonMode(const CStr& str)
126 : {
127 0 : if (str == "FILL")
128 0 : return PolygonMode::FILL;
129 0 : else if (str == "LINE")
130 0 : return PolygonMode::LINE;
131 0 : debug_warn("Invalid polygon mode");
132 0 : return PolygonMode::FILL;
133 : }
134 :
135 0 : CullMode ParseCullMode(const CStr& str)
136 : {
137 0 : if (str == "NONE")
138 0 : return CullMode::NONE;
139 0 : else if (str == "FRONT")
140 0 : return CullMode::FRONT;
141 0 : else if (str == "BACK")
142 0 : return CullMode::BACK;
143 0 : debug_warn("Invalid cull mode");
144 0 : return CullMode::BACK;
145 : }
146 :
147 0 : FrontFace ParseFrontFace(const CStr& str)
148 : {
149 0 : if (str == "CLOCKWISE")
150 0 : return FrontFace::CLOCKWISE;
151 0 : else if (str == "COUNTER_CLOCKWISE")
152 0 : return FrontFace::COUNTER_CLOCKWISE;
153 0 : debug_warn("Invalid front face");
154 0 : return FrontFace::COUNTER_CLOCKWISE;
155 : }
156 :
157 : } // namespace Backend
158 :
159 3 : } // namespace Renderer
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