Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_ITEXTURE
19 : #define INCLUDED_RENDERER_BACKEND_ITEXTURE
20 :
21 : #include "renderer/backend/Format.h"
22 : #include "renderer/backend/IDeviceObject.h"
23 : #include "renderer/backend/Sampler.h"
24 :
25 : #include <cstdint>
26 :
27 : namespace Renderer
28 : {
29 :
30 : namespace Backend
31 : {
32 :
33 120 : class ITexture : public IDeviceObject<ITexture>
34 : {
35 : public:
36 : enum class Type
37 : {
38 : TEXTURE_2D,
39 : TEXTURE_2D_MULTISAMPLE,
40 : TEXTURE_CUBE
41 : };
42 :
43 : // Using a struct instead of a enum allows using the same syntax while
44 : // avoiding adding operator overrides and additional checks on casts.
45 : struct Usage
46 : {
47 : static constexpr uint32_t TRANSFER_SRC = 1u << 0u;
48 : static constexpr uint32_t TRANSFER_DST = 1u << 1u;
49 : static constexpr uint32_t SAMPLED = 1u << 2u;
50 : static constexpr uint32_t COLOR_ATTACHMENT = 1u << 3u;
51 : static constexpr uint32_t DEPTH_STENCIL_ATTACHMENT = 1u << 4u;
52 : };
53 :
54 : virtual Type GetType() const = 0;
55 : virtual uint32_t GetUsage() const = 0;
56 : virtual Format GetFormat() const = 0;
57 :
58 : virtual uint32_t GetWidth() const = 0;
59 : virtual uint32_t GetHeight() const = 0;
60 : virtual uint32_t GetMIPLevelCount() const = 0;
61 : };
62 :
63 : } // namespace Backend
64 :
65 : } // namespace Renderer
66 :
67 : #endif // INCLUDED_RENDERER_BACKEND_ITEXTURE
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