Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT
19 : #define INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT
20 :
21 : #include <type_traits>
22 :
23 : namespace Renderer
24 : {
25 :
26 : namespace Backend
27 : {
28 :
29 : class IDevice;
30 :
31 : template<typename BaseDeviceObject>
32 75 : class IDeviceObject
33 : {
34 : public:
35 75 : virtual ~IDeviceObject() {}
36 :
37 : virtual IDevice* GetDevice() = 0;
38 :
39 : template<typename T>
40 0 : T* As()
41 : {
42 : static_assert(std::is_base_of_v<BaseDeviceObject, T>);
43 0 : return static_cast<T*>(this);
44 : }
45 : };
46 :
47 : } // namespace Backend
48 :
49 : } // namespace Renderer
50 :
51 : #endif // INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT
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