Line data Source code
1 : /* Copyright (C) 2023 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RENDERER_BACKEND_IBUFFER
19 : #define INCLUDED_RENDERER_BACKEND_IBUFFER
20 :
21 : #include "renderer/backend/IDeviceObject.h"
22 :
23 : #include <cstdint>
24 :
25 : namespace Renderer
26 : {
27 :
28 : namespace Backend
29 : {
30 :
31 2 : class IBuffer : public IDeviceObject<IBuffer>
32 : {
33 : public:
34 : enum class Type
35 : {
36 : VERTEX,
37 : INDEX,
38 : UPLOAD,
39 : UNIFORM,
40 : };
41 :
42 : virtual Type GetType() const = 0;
43 : virtual uint32_t GetSize() const = 0;
44 : virtual bool IsDynamic() const = 0;
45 : };
46 :
47 : } // namespace Backend
48 :
49 : } // namespace Renderer
50 :
51 : #endif // INCLUDED_RENDERER_BACKEND_IBUFFER
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