LCOV - code coverage report
Current view: top level - source/renderer/backend - Format.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 6 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2023 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_RENDERER_BACKEND_FORMAT
      19             : #define INCLUDED_RENDERER_BACKEND_FORMAT
      20             : 
      21             : namespace Renderer
      22             : {
      23             : 
      24             : namespace Backend
      25             : {
      26             : 
      27             : enum class Format
      28             : {
      29             :     UNDEFINED,
      30             :     R8_UNORM,
      31             :     R8G8_UNORM,
      32             :     R8G8_UINT,
      33             :     R8G8B8_UNORM,
      34             :     R8G8B8A8_UNORM,
      35             :     R8G8B8A8_UINT,
      36             : 
      37             :     // TODO: we need to drop legacy A8 and L8 formats as soon as we have proper
      38             :     // channel swizzling.
      39             :     A8_UNORM,
      40             :     L8_UNORM,
      41             : 
      42             :     R16_UNORM,
      43             :     R16_UINT,
      44             :     R16_SINT,
      45             :     R16G16_UNORM,
      46             :     R16G16_UINT,
      47             :     R16G16_SINT,
      48             : 
      49             :     R32_SFLOAT,
      50             :     R32G32_SFLOAT,
      51             :     R32G32B32_SFLOAT,
      52             :     R32G32B32A32_SFLOAT,
      53             : 
      54             :     D16_UNORM,
      55             :     D24_UNORM,
      56             :     D24_UNORM_S8_UINT,
      57             :     D32_SFLOAT,
      58             :     D32_SFLOAT_S8_UINT,
      59             : 
      60             :     BC1_RGB_UNORM,
      61             :     BC1_RGBA_UNORM,
      62             :     BC2_UNORM,
      63             :     BC3_UNORM
      64             : };
      65             : 
      66           0 : inline bool IsDepthFormat(const Format format)
      67             : {
      68             :     return
      69           0 :         format == Format::D16_UNORM ||
      70           0 :         format == Format::D24_UNORM ||
      71           0 :         format == Format::D24_UNORM_S8_UINT ||
      72           0 :         format == Format::D32_SFLOAT ||
      73           0 :         format == Format::D32_SFLOAT_S8_UINT;
      74             : }
      75             : 
      76             : } // namespace Backend
      77             : 
      78             : } // namespace Renderer
      79             : 
      80             : #endif // INCLUDED_RENDERER_BACKEND_FORMAT

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