Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CompareOp.h"
21 :
22 : namespace Renderer
23 : {
24 :
25 : namespace Backend
26 : {
27 :
28 0 : CompareOp ParseCompareOp(const CStr& str)
29 : {
30 : // TODO: it might make sense to use upper case in XML for consistency.
31 : #define CASE(NAME, VALUE) if (str == NAME) return CompareOp::VALUE
32 0 : CASE("never", NEVER);
33 0 : CASE("less", LESS);
34 0 : CASE("equal", EQUAL);
35 0 : CASE("lequal", LESS_OR_EQUAL);
36 0 : CASE("greater", GREATER);
37 0 : CASE("notequal", NOT_EQUAL);
38 0 : CASE("gequal", GREATER_OR_EQUAL);
39 0 : CASE("always", ALWAYS);
40 : #undef CASE
41 0 : debug_warn("Invalid compare op");
42 0 : return CompareOp::NEVER;
43 : }
44 :
45 : } // namespace Backend
46 :
47 3 : } // namespace Renderer
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