|
Function Name |
Hit count |
void ComputeDirection<false>(float*, unsigned short const*, float, unsigned long, unsigned long) |
0 |
void ComputeDirection<true>(float*, unsigned short const*, float, unsigned long, unsigned long) |
0 |
WaveObject::WaveObject() |
0 |
WaveObject::~WaveObject() |
0 |
CoastalPoint::CoastalPoint(int, CVector2D) |
0 |
SWavesVertex::SWavesVertex() |
0 |
WaterManager::SetMapSize(unsigned long) |
0 |
WaterManager::RenderWaves(Renderer::Backend::IDeviceCommandContext*, CFrustum const&) |
0 |
WaterManager::UpdateQuality() |
0 |
WaterManager::CreateWaveMeshes() |
0 |
WaterManager::LoadWaterTextures() |
0 |
WaterManager::RecomputeWaterData() |
0 |
WaterManager::RecomputeWindStrength() |
0 |
WaterManager::ReloadWaterNormalTextures() |
0 |
WaterManager::RecomputeDistanceHeightmap() |
0 |
WaterManager::RecreateOrLoadTexturesIfNeeded() |
0 |
WaterManager::GetNextTextureIndex(double const&) const |
0 |
WaterManager::WillRenderFancyWater() const |
0 |
WaterManager::GetCurrentTextureIndex(double const&) const |
0 |
WaterManager::RecomputeWindStrength()::SWindPoint::SWindPoint(unsigned long, unsigned long, float) |
0 |
_GLOBAL__sub_I_WaterManager.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
WaterManager::Initialize() |
6 |
WaterManager::UnloadWaterTextures() |
6 |
WaterManager::WaterManager() |
6 |
WaterManager::~WaterManager() |
6 |