|
Function Name  |
Hit count  |
| void ComputeDirection<false>(float*, unsigned short const*, float, unsigned long, unsigned long) |
0 |
| void ComputeDirection<true>(float*, unsigned short const*, float, unsigned long, unsigned long) |
0 |
| WaveObject::WaveObject() |
0 |
| WaveObject::~WaveObject() |
0 |
| CoastalPoint::CoastalPoint(int, CVector2D) |
0 |
| SWavesVertex::SWavesVertex() |
0 |
| WaterManager::SetMapSize(unsigned long) |
0 |
| WaterManager::RenderWaves(Renderer::Backend::IDeviceCommandContext*, CFrustum const&) |
0 |
| WaterManager::UpdateQuality() |
0 |
| WaterManager::CreateWaveMeshes() |
0 |
| WaterManager::LoadWaterTextures() |
0 |
| WaterManager::RecomputeWaterData() |
0 |
| WaterManager::RecomputeWindStrength() |
0 |
| WaterManager::ReloadWaterNormalTextures() |
0 |
| WaterManager::RecomputeDistanceHeightmap() |
0 |
| WaterManager::RecreateOrLoadTexturesIfNeeded() |
0 |
| WaterManager::GetNextTextureIndex(double const&) const |
0 |
| WaterManager::WillRenderFancyWater() const |
0 |
| WaterManager::GetCurrentTextureIndex(double const&) const |
0 |
| WaterManager::RecomputeWindStrength()::SWindPoint::SWindPoint(unsigned long, unsigned long, float) |
0 |
| _GLOBAL__sub_I_WaterManager.cpp |
1 |
| __static_initialization_and_destruction_0(int, int) |
1 |
| WaterManager::Initialize() |
6 |
| WaterManager::UnloadWaterTextures() |
6 |
| WaterManager::WaterManager() |
6 |
| WaterManager::~WaterManager() |
6 |