Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "TimeManager.h"
21 :
22 : CTimeManager::CTimeManager() = default;
23 :
24 0 : double CTimeManager::GetFrameDelta() const
25 : {
26 0 : return m_FrameDelta;
27 : }
28 :
29 0 : double CTimeManager::GetGlobalTime() const
30 : {
31 0 : return m_GlobalTime;
32 : }
33 :
34 0 : void CTimeManager::Update(double delta)
35 : {
36 0 : m_FrameDelta = delta;
37 0 : m_GlobalTime += delta;
38 3 : }
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