|
Function Name |
Hit count |
TerrainRenderer::RenderWater(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, ShadowMap*) |
0 |
TerrainRenderer::ScissorWater(int, CCamera const&) |
0 |
TerrainRenderer::PrepareShader(Renderer::Backend::IDeviceCommandContext*, Renderer::Backend::IShaderProgram*, ShadowMap*) |
0 |
TerrainRenderer::RenderPatches(Renderer::Backend::IDeviceCommandContext*, int, CShaderDefines const&, CColor const&) |
0 |
TerrainRenderer::SetSimulation(CSimulation2*) |
0 |
TerrainRenderer::RenderOutlines(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
TerrainRenderer::RenderFancyWater(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, ShadowMap*) |
0 |
TerrainRenderer::RenderPriorities(CCanvas2D&, int) |
0 |
TerrainRenderer::RenderSimpleWater(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
TerrainRenderer::PrepareForRendering() |
0 |
TerrainRenderer::RenderTerrainShader(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, ShadowMap*) |
0 |
TerrainRenderer::RenderWaterFoamOccluders(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
TerrainRenderer::RenderTerrainOverlayTexture(Renderer::Backend::IDeviceCommandContext*, int, CVector2D const&, Renderer::Backend::ITexture*) |
0 |
TerrainRenderer::Submit(int, CModelDecal*) |
0 |
TerrainRenderer::Submit(int, CPatch*) |
0 |
TerrainRenderer::EndFrame() |
0 |
TerrainRenderer::RenderTerrainShader(Renderer::Backend::IDeviceCommandContext*, CShaderDefines const&, int, ShadowMap*)::{lambda(Renderer::Backend::SGraphicsPipelineStateDesc&)#1}::operator()(Renderer::Backend::SGraphicsPipelineStateDesc&) const |
0 |
TerrainRenderer::RenderWaterFoamOccluders(Renderer::Backend::IDeviceCommandContext*, int)::{lambda(Renderer::Backend::SGraphicsPipelineStateDesc&)#1}::operator()(Renderer::Backend::SGraphicsPipelineStateDesc&) const |
0 |
_GLOBAL__sub_I_TerrainRenderer.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
TerrainRenderer::Initialize() |
6 |
TerrainRenderer::TerrainRenderer() |
6 |
TerrainRenderer::~TerrainRenderer() |
6 |
TerrainRendererInternals::TerrainRendererInternals() |
6 |
TerrainRendererInternals::~TerrainRendererInternals() |
6 |