|
Function Name |
Hit count |
_GLOBAL__sub_I_TerrainOverlay.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
(anonymous namespace)::CreateOverlayTileShaderTechnique(bool) |
0 |
(anonymous namespace)::AdjustOverlayGraphicsPipelineState(Renderer::Backend::SGraphicsPipelineStateDesc&, bool) |
0 |
(anonymous namespace)::CreateOverlayOutlineShaderTechnique(bool) |
0 |
TerrainOverlay::RenderTile(Renderer::Backend::IDeviceCommandContext*, CColor const&, bool) |
0 |
TerrainOverlay::RenderTile(Renderer::Backend::IDeviceCommandContext*, CColor const&, bool, long, long) |
0 |
TerrainOverlay::StartRender() |
0 |
TerrainOverlay::GetTileExtents(long&, long&, long&, long&) |
0 |
TerrainOverlay::RenderBeforeWater(Renderer::Backend::IDeviceCommandContext*) |
0 |
TerrainOverlay::RenderTileOutline(Renderer::Backend::IDeviceCommandContext*, CColor const&, bool) |
0 |
TerrainOverlay::RenderTileOutline(Renderer::Backend::IDeviceCommandContext*, CColor const&, bool, long, long) |
0 |
TerrainOverlay::EndRender() |
0 |
TerrainOverlay::TerrainOverlay(CSimContext const&, int) |
0 |
ITerrainOverlay::RenderOverlaysAfterWater(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
ITerrainOverlay::RenderOverlaysBeforeWater(Renderer::Backend::IDeviceCommandContext*) |
0 |
ITerrainOverlay::ITerrainOverlay(int) |
0 |
ITerrainOverlay::~ITerrainOverlay() |
0 |
ITerrainOverlay::~ITerrainOverlay().2 |
0 |
TerrainTextureOverlay::RenderAfterWater(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
TerrainTextureOverlay::TerrainTextureOverlay(float, int) |
0 |
TerrainTextureOverlay::GetColor(unsigned long, unsigned char) const |
0 |
(anonymous namespace)::CreateOverlayTileShaderTechnique(bool)::{lambda(Renderer::Backend::SGraphicsPipelineStateDesc&)#1}::operator()(Renderer::Backend::SGraphicsPipelineStateDesc&) const |
0 |
(anonymous namespace)::CreateOverlayOutlineShaderTechnique(bool)::{lambda(Renderer::Backend::SGraphicsPipelineStateDesc&)#1}::operator()(Renderer::Backend::SGraphicsPipelineStateDesc&) const |
0 |
ITerrainOverlay::ITerrainOverlay(int)::{lambda(std::pair<ITerrainOverlay*, int> const&, std::pair<ITerrainOverlay*, int> const&)#1}::operator()(std::pair<ITerrainOverlay*, int> const&, std::pair<ITerrainOverlay*, int> const&) const |
0 |
ITerrainOverlay::~ITerrainOverlay()::{lambda(std::pair<ITerrainOverlay*, int> const&)#1}::operator()(std::pair<ITerrainOverlay*, int> const&) const |
0 |