LCOV - code coverage report
Current view: top level - source/renderer - SilhouetteRenderer.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 3 33.3 %
Date: 2023-01-19 00:18:29 Functions: 1 3 33.3 %

          Line data    Source code
       1             : /* Copyright (C) 2023 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_SILHOUETTERENDERER
      19             : #define INCLUDED_SILHOUETTERENDERER
      20             : 
      21             : #include "graphics/Overlay.h"
      22             : #include "graphics/ShaderTechniquePtr.h"
      23             : #include "maths/BoundingBoxAligned.h"
      24             : #include "renderer/backend/IDeviceCommandContext.h"
      25             : #include "renderer/backend/IShaderProgram.h"
      26             : 
      27             : class CCamera;
      28             : class CModel;
      29             : class CPatch;
      30             : class SceneCollector;
      31             : 
      32           6 : class SilhouetteRenderer
      33             : {
      34             : public:
      35             :     SilhouetteRenderer();
      36             : 
      37             :     void AddOccluder(CPatch* patch);
      38             :     void AddOccluder(CModel* model);
      39             :     void AddCaster(CModel* model);
      40             : 
      41             :     void ComputeSubmissions(const CCamera& camera);
      42             :     void RenderSubmitOverlays(SceneCollector& collector);
      43             :     void RenderSubmitOccluders(SceneCollector& collector);
      44             :     void RenderSubmitCasters(SceneCollector& collector);
      45             : 
      46             :     void RenderDebugBounds(
      47             :         Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
      48             :     void RenderDebugOverlays(
      49             :         Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
      50             : 
      51             :     void EndFrame();
      52             : 
      53             : private:
      54             :     bool m_DebugEnabled;
      55             : 
      56             :     std::vector<CPatch*> m_SubmittedPatchOccluders;
      57             :     std::vector<CModel*> m_SubmittedModelOccluders;
      58             :     std::vector<CModel*> m_SubmittedModelCasters;
      59             : 
      60             :     std::vector<CPatch*> m_VisiblePatchOccluders;
      61             :     std::vector<CModel*> m_VisibleModelOccluders;
      62             :     std::vector<CModel*> m_VisibleModelCasters;
      63             : 
      64           0 :     struct DebugBounds
      65             :     {
      66             :         CColor color;
      67             :         CBoundingBoxAligned bounds;
      68             :     };
      69             : 
      70           0 :     struct DebugRect
      71             :     {
      72             :         CColor color;
      73             :         float x0, y0, x1, y1;
      74             :     };
      75             : 
      76             :     std::vector<DebugBounds> m_DebugBounds;
      77             :     std::vector<DebugRect> m_DebugRects;
      78             : 
      79             :     std::vector<SOverlaySphere> m_DebugSpheres;
      80             : 
      81             :     CShaderTechniquePtr m_ShaderTech;
      82             :     Renderer::Backend::IVertexInputLayout* m_VertexInputLayout = nullptr;
      83             : };
      84             : 
      85             : #endif // INCLUDED_SILHOUETTERENDERER

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