|
Function Name |
Hit count |
CalculateBoundsForCascade(CCamera const&, CMatrix3D const&, float, float, CBoundingBoxAligned*, CBoundingBoxAligned*) |
0 |
ShadowMapInternals::CreateTexture() |
0 |
ShadowMapInternals::CalculateShadowMatrices(int) |
0 |
ShadowMap::SetupFrame(CCamera const&, CVector3D const&) |
0 |
ShadowMap::BeginRender(Renderer::Backend::IDeviceCommandContext*) |
0 |
ShadowMap::PrepareCamera(Renderer::Backend::IDeviceCommandContext*, int) |
0 |
ShadowMap::RecreateTexture() |
0 |
ShadowMap::RenderDebugBounds() |
0 |
ShadowMap::SetDepthTextureBits(int) |
0 |
ShadowMap::AddShadowCasterBound(int, CBoundingBoxAligned const&) |
0 |
ShadowMap::AddShadowReceiverBound(CBoundingBoxAligned const&) |
0 |
ShadowMap::GetShadowCasterCullFrustum(int) |
0 |
ShadowMap::EndRender(Renderer::Backend::IDeviceCommandContext*) |
0 |
ShadowMap::GetCascadeCount() const |
0 |
ShadowMap::GetDepthTextureBits() const |
0 |
ShadowMap::BindTo(Renderer::Backend::IDeviceCommandContext*, Renderer::Backend::IShaderProgram*) const |
0 |
_GLOBAL__sub_I_ShadowMap.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
ShadowMapInternals::UpdateCascadesParameters() |
6 |
ShadowMapInternals::ShadowMapInternals() |
6 |
ShadowMapInternals::~ShadowMapInternals() |
6 |
ShadowMap::ShadowMap() |
6 |
ShadowMap::~ShadowMap() |
6 |
ShadowMapInternals::Cascade::Cascade() |
24 |